Iron Paladin: Difference between revisions
→Additional Combos
Shironsaki (talk | contribs) m (Text replacement - "Ip2move.png" to "Combo - Iron Paladin 2.png") |
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! width="30%" |Damage | ! width="30%" |Damage | ||
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| [[File:Combo - Iron Paladin 1.png]] | | [[File:Combo - Iron Paladin 1.png|520px]] | ||
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After stomping with {{CD}} in mid-air or using [[Leap Attack]], swing up the Destroyer and then fire a cannonblast from the back-end of the Destroyer in [[Freiturnier#Heavy Stance|Heavy Stance]] which launches targets away. | After stomping with {{CD}} in mid-air or using [[Leap Attack]], swing up the Destroyer and then fire a cannonblast from the back-end of the Destroyer in [[Freiturnier#Heavy Stance|Heavy Stance]] which launches targets away. | ||
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{{CViZ}} 125% Phy. Damage <br> + 321% Mag. Damage | {{CViZ}} 125% Phy. Damage <br> + 321% Mag. Damage | ||
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| [[File:Combo - Iron Paladin 2.png]] | | [[File:Combo - Iron Paladin 2.png|520px]] | ||
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After doing {{CDR}}{{CX}}, instead of blasting the enemy away, turn around and charge into them while in [[Freiturnier#Heavy Stance|Heavy Stance]], finishing by either launching them into the air with {{CZ}}, or smacks them with a heavy overhead swing with {{CX}} which knocks them down. | After doing {{CDR}}{{CX}}, instead of blasting the enemy away, turn around and charge into them while in [[Freiturnier#Heavy Stance|Heavy Stance]], finishing by either launching them into the air with {{CZ}}, or smacks them with a heavy overhead swing with {{CX}} which knocks them down. |