Jay: Difference between revisions

203 bytes added ,  21 April 2023
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Text replacement - "== Skills ==↵{| cellpadding=5 border=1 style="border-collapse: collapse; text-align: center"" to "== Skills == {| cellpadding=5 border=1 style="border-collapse: collapse; text-align: center" class="wikitable""
m (Text replacement - "== Skills ==↵{| cellpadding=5 border=1 style="border-collapse: collapse; text-align: center"" to "== Skills == {| cellpadding=5 border=1 style="border-collapse: collapse; text-align: center" class="wikitable"")
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== Skills ==
== Skills ==
{| cellpadding=5 border=1 style="border-collapse: collapse; text-align: center"
{| cellpadding=5 border=1 style="border-collapse: collapse; text-align: center" class="wikitable"
|-
|-
! rowspan=2 colspan=2 | Form !! colspan=2 | Passive !! colspan=2 | Attack
! rowspan=2 colspan=2 | Form !! colspan=2 | Passive !! colspan=2 | Attack
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== Tips and Details ==
== Tips and Details ==
*The missiles automatically home in on the targets.
*The missiles automatically home in on the targets.
**They will automatically detonate after a certain period of time.
**They will explode immediately upon hitting a target and will not travel further. If no target was hit, they will eventually detonate after some time.
*Unlike most other pets, Jay's missile explosions count as Active damage and can trigger certain on-hit effects.
*Unlike other pets, Jay's missile '''Explosion''' counts as a normal attack and can trigger certain on-hit effects.
**The missiles themselves count as Special Active damage and therefore will not hit enemies that can only be hit by commands/actives.
**Since the '''Explosion''' happens either when '''Impact''' lands a successful hit for each missile or at the end of its range, it will be practically impossible to hit enemies/obstacles that only take damage from normal attacks.
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