Junk Break: Difference between revisions

143 bytes removed ,  4 July 2020
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== Tips and Details  ==
== Tips and Details  ==
*You are free to move a very short while after casting the skill, as early as a few frames before the Core's beam would stop firing if it was active for the skill. The drill will remain in place and keep attacking on its own afterwards.
*The skill may sometimes push enemies out of its range if the enemy is positioned at the direct end of it.
*The skill may sometimes push enemies out of its range if the enemy is positioned at the direct end of it.
*The drill is separate from '''Eve''', and if she is pushed back or forward during it, the drill will stay where it was initially cast. This can be quite frustrating to deal with during boss attacks that forcibly push players in their path, such as [[El Tower Defense|Hennon]]'s '''Thrust''' or [[Crimson Tower of Howling Flames|Remnant of Crimson Calamity]]'s '''Head Swing'''.
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