KS-83: Difference between revisions
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**Due to the hit rate of '''KS-83 Reflex Disruption''' being almost identical to the debuff duration, a single KS-83 can never stack the debuff by itself. However, 2 of them will very quickly reach 3 stacks, allowing you to easily reduce enemy defenses by 90% outside of Over Strike mode (and even during after unlocking [[Mecha Control]]) for at least 4~ seconds, given the cooldown of the skill itself. | **Due to the hit rate of '''KS-83 Reflex Disruption''' being almost identical to the debuff duration, a single KS-83 can never stack the debuff by itself. However, 2 of them will very quickly reach 3 stacks, allowing you to easily reduce enemy defenses by 90% outside of Over Strike mode (and even during after unlocking [[Mecha Control]]) for at least 4~ seconds, given the cooldown of the skill itself. | ||
*When detonated with [[Robot Detonation]], all '''KS-83''' bombs will immediately explode where they were attached to, regardless of where you aimed. This also reduces the effective duration of its debuff however. | *When detonated with [[Robot Detonation]], all '''KS-83''' bombs will immediately explode where they were attached to, regardless of where you aimed. This also reduces the effective duration of its debuff however. | ||
*The debuff stacks are additive between each other, unlike [[Specter Walk]]'s stacks | *The debuff stacks are additive between each other, unlike [[Specter Walk]]'s stacks which are multiplicative. | ||
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*{{buff|ECP Usage increased.}} | *{{buff|ECP Usage increased.}} | ||
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| ?? | | 06/??/2021 || 06/14/2021 || colspan=2 align="left" | | ||
*Fixed '''Reflex Disruption''' still applying to debuff immune enemies. | *Fixed '''Reflex Disruption''' still applying to debuff immune enemies. | ||
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