KS-83: Difference between revisions

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**Due to the hit rate of '''KS-83 Reflex Disruption''' being almost identical to the debuff duration, a single KS-83 can never stack the debuff by itself. However, 2 of them will very quickly reach 3 stacks, allowing you to easily reduce enemy defenses by 90% outside of Over Strike mode (and even during after unlocking [[Mecha Control]]) for at least 4~ seconds, given the cooldown of the skill itself.
**Due to the hit rate of '''KS-83 Reflex Disruption''' being almost identical to the debuff duration, a single KS-83 can never stack the debuff by itself. However, 2 of them will very quickly reach 3 stacks, allowing you to easily reduce enemy defenses by 90% outside of Over Strike mode (and even during after unlocking [[Mecha Control]]) for at least 4~ seconds, given the cooldown of the skill itself.
*When detonated with [[Robot Detonation]], all '''KS-83''' bombs will immediately explode where they were attached to, regardless of where you aimed. This also reduces the effective duration of its debuff however.
*When detonated with [[Robot Detonation]], all '''KS-83''' bombs will immediately explode where they were attached to, regardless of where you aimed. This also reduces the effective duration of its debuff however.
*The debuff stacks are additive between each other, unlike [[Specter Walk]]'s stacks that are multiplicative.
*The debuff stacks are additive between each other, unlike [[Specter Walk]]'s stacks which are multiplicative.
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*{{buff|ECP Usage increased.}}
*{{buff|ECP Usage increased.}}
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| ??/06/2021 || 14/06/2021 || colspan=2 align="left" |
| 06/??/2021 || 06/14/2021 || colspan=2 align="left" |
*Fixed '''Reflex Disruption''' still applying to debuff immune enemies.
*Fixed '''Reflex Disruption''' still applying to debuff immune enemies.
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