Karma: Difference between revisions
Templates!
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(Templates!) |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Rena | |Character=Rena | ||
}} | }} | ||
{{#ev:youtube|ViI2dqI1pbM|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
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| colspan="5" | '''Normal''' | | colspan="5" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 510% | ||
|- | |- | ||
| colspan="5" | '''[Enhanced]''' | | colspan="5" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 16 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 510% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rena|Karma|Reversed, Heavy|mp=300|cd=21|cd_enhanced=16}} | ||
| | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{Damage | {{Damage|true|Rena | ||
|dmg=2019 | |dmg=2019 | ||
|pvp_dmg=510 | |pvp_dmg=510 | ||
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|passive1=Hunter's Ability | |passive1=Hunter's Ability | ||
}} | }} | ||
*Average assumes 3 '''Energy Release''' hits on a stationary target. | *Average assumes 3 '''Energy Release''' hits on a stationary target. | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
Huntersability.png; Hunter's Ability; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Each hit pushes the opponent into the next explosion. | *Each hit pushes the opponent into the next explosion. | ||
*Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map. | *[[Karma]]'s explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map. | ||
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air. | *The explosions don't follow platforms. Using [[Karma]] in the end of a platform causes its explosions to go straight in the air. | ||
*Enemies with status effects like | *Enemies with status effects like {{se||Super Armor||eb}}, '''Petrified''' and {{se||Freeze}} aren't pushed and the explosions will pass through them. | ||
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank. | **The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank. | ||
<br> | <br> | ||
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<br> | <br> | ||
{{SkillNav - Trapping Ranger}} | {{SkillNav - Trapping Ranger}} | ||