Karma: Difference between revisions

1,612 bytes removed ,  19 September 2023
Templates!
(Templates!)
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Karma
}}
}}
<div style="float: right;">{{#ev:youtube|ViI2dqI1pbM|400}}</div>
{{#ev:youtube|ViI2dqI1pbM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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| colspan="5" | '''Normal'''
| colspan="5" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 510%
| {{PvP}} || 510%
|-
|-
| colspan="5" | '''[Enhanced]'''
| colspan="5" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 16 Seconds
| {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 16 Seconds
|-
|-
| '''{{PvP}}''' || 510%
| {{PvP}} || 510%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Traits|Rena|Karma|Reversed, Heavy|mp=300|cd=21|cd_enhanced=16}}
|-
! rowspan=3 | Stage !! colspan=3 | Reversed Karma !! colspan=2 | Heavy Karma
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details
|-
! MP Usage !! Cooldown !! Cooldown
|-
| Normal || rowspan=2 | {{SkillText|Reversed|60|150}} || rowspan=2 | 180 MP || 31.5 Seconds || rowspan=2 | {{SkillText|Heavy|144|120}} || 25.2 Seconds
|-
| [Enhanced] || 24 Seconds || 19.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|Rena
|dmg=2019
|dmg=2019
|pvp_dmg=510
|pvp_dmg=510
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|passive1=Hunter's Ability
|passive1=Hunter's Ability
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hunter's Ability]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
| {{PvE}}
| {{#var: avg_damage}}
| {{#var: total_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: total_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: total_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: total_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
*Average assumes 3 '''Energy Release''' hits on a stationary target.
*Average assumes 3 '''Energy Release''' hits on a stationary target.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
Huntersability.png; Hunter's Ability;
| width="40" | [[File:Huntersability.png]]
}}
| width="150" align="center" | [[Hunter's Ability]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Each hit pushes the opponent into the next explosion.
*Each hit pushes the opponent into the next explosion.
*Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
*[[Karma]]'s explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using [[Karma]] in the end of a platform causes its explosions to go straight in the air.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*Enemies with status effects like {{se||Super Armor||eb}}, '''Petrified''' and {{se||Freeze}} aren't pushed and the explosions will pass through them.
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.
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<br>
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<br>
{{SkillNav - Trapping Ranger}}
{{SkillNav - Trapping Ranger}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]
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