Karma: Difference between revisions

723 bytes removed ,  22 February 2019
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Release Power (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
| align="left" | 35 || rowspan=2 | 1349% || rowspan=2 | 14 || rowspan=2 | 300 MP || 21 Seconds
|-
| align="left" | [Enhanced] || 16 Seconds
|}
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Release Power (Physical)
|-
| align="left" | 35 || rowspan=2 | 486%
|-
| align="left" | [Enhanced]
|}
== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
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*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*'''Karma''' can do a total of {{formatnum:{{#expr: 1349*14}}}}% ({{formatnum:{{#expr: 486*14}}}}% in PvP) Physical Damage, assuming all hits connect. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (1349*14)*1.44}}}}% ({{formatnum:{{#expr: (486*14)*1.44}}}}% in PvP) Physical Damage.
*'''Karma''' can do a total of {{formatnum:{{#expr: 2019*14}}}}% ({{formatnum:{{#expr: 730*14}}}}% in PvP) Physical Damage, assuming all hits connect. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (2019*14)*1.44}}}}% ({{formatnum:{{#expr: (730*14)*1.44}}}}% in PvP) Physical Damage.
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{{buff|Damage increased.}}
{{buff|Damage increased.}}
|-
|-
| 01/17/2019 || - || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
{{buff|Width of each hit increased.}}
{{buff|Width of each hit increased.}}
{{buff|Damage increased.}}
{{buff|Damage increased.}}
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