Kick: Difference between revisions

90 bytes removed ,  5 August 2017
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Character Level !! Damage (Physical) !! Knockdown<br>Reduction !! MP Usage !! Cooldown
! Character Level !! Kick (Physical) !! Knockdown<br>Reduction !! MP Usage !! Cooldown
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|-
| align="left" | 15 || 1029% || rowspan="2" | -50 KD || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds
| 15 || 1029% || rowspan="2" | -50 KD || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds
|-
|-
| align="left" | [Enhanced] || 1235%
| [Enhanced] || 1235%
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Character Level !! Damage (Physical)
! Character Level !! Kick (Physical)
|-
|-
| align="left" | 15 || 329%
| 15 || 329%
|-
|-
| align="left" | [Enhanced] || 395%
| [Enhanced] || 395%
|}
|}
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! colspan=2 | Light Kick !! colspan=2 | Haste Kick
! colspan=2 | Light Kick !! colspan=2 | Haste Kick
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
! MP Usage !! Cooldown
|-
|-
| {{SkillText|Light|50}} || 15 MP || {{SkillText|Haste|70}} || 4.2 Seconds
| {{SkillText|Light|50}} || 15 MP || {{SkillText|Haste|70}} || 4.2 Seconds
|}
|}
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== Tips and Details ==
== Tips and Details ==
* A very useful move to chain your combos.
*The skill's quick execution allows it to be used after commands that can lock you in their animation and normally prevent you from continuing a combo.
*This skill can still knock down your opponent if the KD counter is full, so it should be used after a high amount of KD has been inflicted while having a reasonable hit stun inflicted.
*This skill can still knock down your opponent if the KD counter is full, so you shouldn't wait too long with using it while trying to extend combos.
*This skill can be [[Counter Attack|countered]].
*This skill can be [[Counter Attack|countered]].
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