Knockdown: Difference between revisions

462 bytes added ,  5 August 2016
Added the fruits of my research and constant calculations.
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(Added the fruits of my research and constant calculations.)
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*Certain characters have skill or attacks that can reduce the knockdown counter
*Certain characters have skill or attacks that can reduce the knockdown counter
*Most attacks that knockdown, be the target in midair or not, will reduce KD
*Most attacks that knockdown, be the target in midair or not, will reduce KD
*As of S4, most vertical launches will also reduce some knockdown
*As of S4, most vertical launches will extend the KD counter by 34% with a 15% descale and 34% counter reduction upon X drop. The way that this work is that with the KD limit at 100 and at 130, for PvP and PvE respectively, launching does not in fact reduce KD, it extends the KD by 34%, meaning in PvP it is a 134 cap with a 15% descale over 2.5 second for the next 15 seconds, and this means that with the 130 KD cap in PvE, it will extend the cap to 174.2 KD with a descale of 12.8% over 3.1 seconds for the next 30 seconds.
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