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__NOTOC__{{Languages|Knockdown}}
== What's a Knockdown? ==
== What's a Knockdown? ==
 
'''Knockdown''' (abbreviated as KD) occurs when using a certain attack that knocks down or when a certain amount of attacks has been reached. The reason this exists is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to reduced damage while the enemy is on the ground (in PvE) or a combo ending (in PvP).  
'''Knockdown''' (abbreviated as KD) occurs when using a certain attack that knocks down or a certain amount of attacks has been reached. The reason this is is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.
<br>


== Conditions ==
== Conditions ==
*The target will automatically knockdown when:
**A knockdown attack has been used
**Any hit '''after''' the knockdown counter limit has been reached:
***PVP = 100 Max KD
***PVE = 130 Max KD
**Knockdown counter will reset after a knockdown from maxing the KD counter
***If the Knockdown counter is breached while in mid-air, the target will fall more quickly.
<br>


The target will automatically knockdown when:
== Reducing Knockdown ==
 
*Certain characters have skill or attacks that can reduce the knockdown counter
1)Three launch attacks hit. (Some exceptions)
*Most attacks that knockdown, be the target in midair or not, will reduce KD
 
*As of S4, most vertical launches will extend the KD counter by 34% with a 15% descale and 34% counter reduction upon X drop. The way that this work is that with the KD limit at 100 and at 130, for PvP and PvE respectively, launching does not in fact reduce KD, it extends the KD by 34%, meaning in PvP it is a 134 cap with a 15% descale over 2.5 second for the next 15 seconds, and this means that with the 130 KD cap in PvE, it will extend the cap to 174.2 KD with a descale of 12.8% over 3.1 seconds for the next 30 seconds.
2)The knockdown counter has been breached.
*As a remnant of Season 1, if you approach and/or cross the KD limit while comboing and land an attack that has two or more hits connecting in the same frame of animation,  like Sniping Ranger's [[Arc Shot]], Weapon Taker's [[Napalm Grenade]], Ara's [[Energy Absorption]], the third hit of Code Nemesis' {{CX}}{{CX}}{{CZ}} combo etc, it will reset the KD counter to 0.
 
**Example: Consider that the KD value on Ara's standing {{CX}} is 9.2. Comboing {{CX}} 11 times will account for a total KD value of 101.2. Using Energy Absorption here will reset the KD to 0.
3)A knockdown attack has been used.
<br>
 
== Type of Launch ==
 
'''LA''' (Launch Attack) - Launch opponent vertical into the air (High chance of continue combo)
 
'''LA1''' - Launch opponent horizon left either/or right
 
'''LA2''' - Launch opponent horizon left either/or right into the air
 
'''LA3''' - Launch opponent diagonal into the air (High chance of continue combo)
 
'''P''' (Pass) - An attack that will move you threw your opponent (High chance of continue combo)
 
== Knockdown Counter ==
 
The number of single Z attacks needed to knock down a monster is 20. In PvP, the amount is around 14-15.
 
Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.
 
=== '''[[Elsword]] (Base Class)''' ===
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
| '''Z'''
| 1
|-
| Z'''Z'''
| 1
|-
| ZZ'''Z'''
| 2.2
|-
| ZZZ'''Z'''
| 0 '''(KD)'''
|-
|'''X'''
|2.2
|-
|X'''X'''
|2.2
|-
|XX'''Z'''
|1
|-
|^'''Z'''
|2.2
|-
|>>'''Z'''
|1
|-
|>>^'''Z'''
|3
|-
|>>^Z'''Z'''
|0
|-
|>>^'''X'''
|4.4
|-
|'''[[Kick]]'''
| -(Level of Kick)
|}
 
==== [[Sword Knight]] ====
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
| >>^X'''X'''
|0
|-
| >>^XX'''X'''
|2.2 '''(LA)'''
|-
| >>Z'''Z'''
|3
|-
|>>ZZ'''Z'''
|2 '''(P)'''
|-
|>>ZZ'''X'''
|??
|}
 
==== [[Magic Knight]] ====
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|>>ZZ'''X'''
|3
|-
|>>^X'''Z'''
|2.2
|}
 
==== [[Lord Knight]] ====
 
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|ZZZ>'''Z'''
|???
|-
|XXX'''X'''
|??? '''(KD)'''
|}
 
==== [[Rune Slayer]] ====
 
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|XZ'''Z'''
|???
|-
|>>^X'''Z'''
|???
|-
|>>^XZ'''Z'''
|???
|-
|}
 
=== '''[[Rena]] (Base Class)''' ===
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|'''Z'''
|1
|-
|Z'''Z'''
|1
|-
|ZZ'''Z'''
|2
|-
|ZZZ^'''Z'''
|2 '''(LA3)'''
|-
|^'''Z'''
|2
|-
|>>'''Z'''
|1.5
|-
|>>Z'''Z'''
|2
|-
|'''X'''
|2
|-
|X'''X'''
|2
|-
|XX'''X'''
|2
|-
|^X
|2
|-
|>>^'''X'''
|2
|-
|>>^X'''X'''
|2
|-
|'''[[Siege]]'''
|1.5
|-
|'''[[Back Tumbling Shot|Backflip Shot]]'''
|0
|-
|}
 
==== [[Combat Ranger]] ====
 
'''*The values are based off of Lv.5 [[Swift Kicks]]'''
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|'''Z'''
|0.75
|-
|Z'''Z'''
|0.75
|-
|ZZ'''Z'''
|1.5
|-
|ZZZ^'''Z'''
|1.5
|-
|^'''Z'''
|1.5
|-
|>>'''Z'''
|1.125
|-
|>>Z'''Z'''
|1.5
|-
|>>ZZ'''Z'''
|2.25
|-
|^^'''Z'''
|2.25
|-
|^^Z'''Z'''
|2.25
|-
|>>^Z
|2.25
|-
|'''Siege'''
|1.125
|-
|'''[[Reflect Kick]]'''
|5
|}
 
==== [[Sniping Ranger]] ====
 
'''*The values are based off of Lv. 5 [[Gentle Arrow]]'''
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|'''X'''
|1.5
|-
|X'''X'''
|1.5
|-
|XX'''X'''
|1.5
|-
|^X
|1.5
|-
|^^X'''X'''
|1.5 per arrow (4.5 max)
|-
|>>'''X'''
|1.5
|-
|>>X'''X'''
|1.5
|-
|>>^'''X'''
|1.5
|-
|>>^X'''X'''
|1.5
|-
|'''[[Reflect Kick]]'''
|5
|}
 
==== [[Wind Sneaker]] ====
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|ZZ>'''Z'''
|??
|-
|ZZ>Z'''Z'''
|??
|-
|ZZ>ZZ'''Z'''
|?? '''(KD/LA2)'''
|-
|>>X'''Z'''
|??
|-
|>>XZ'''Z'''
|??
|}
 
==== [[Grand Archer]] ====
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|ZZZ'''X'''
|??
|-
|ZZZX'''X'''
|??
|-
|>>^Z'''X'''
|??
|}
 
=== '''[[Aisha]] (Base Class)''' ===
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|'''Z'''
|1
|-
|Z'''Z'''
|1
|-
|ZZ'''Z'''
|2 '''(KD)'''
|-
|ZZ^'''Z'''
|??
|-
|^'''Z'''
|2
|-
|>>'''Z'''
|1
|-
|>>Z'''Z'''
|1 '''(LA)
|-
|>>Z'''X'''
|?? '''(KD)'''
|-
|>>^'''Z'''
|3
|-
|'''X'''
|1
|-
|X'''X'''
|1
|-
|XX'''X'''
|2
|-
|XXv'''X'''
|1
|-
|XX>'''X'''
|??
|-
|^'''X'''
|2 '''(KD)''''
 
|}
 
==== [[High Mage]] ====
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|XX<'''X'''
|2
|-
|>>'''X'''
|1
|-
|>>X'''X'''
|?? '''(KD)'''
|-
|>>^'''X'''
|1
|}
 
==== [[Dark Mage]] ====
 
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|XX<'''X'''
|0.6 * 6 (3.6 max)
|-
|>>Z'''X'''
|2
|-
|>>ZX'''X'''
|2 '''(LA)'''
|-
|XXvX'''Z'''
|??
|
|}


==== [[Elemental Master]] ====
== Legend ==
{| class="wikitable"
{| cellpadding=5 border=1 style="border-collapse:collapse; border-style:solid"
|-
! Attack
! Knockdown Value
|-
|-
|X'''Z'''
! align=left colspan=2 | Name
|0.3 * 3 (.9 max)
! Description
|-
|-
|XZ'''Z'''
| rowspan=4 | Launch Attack
|?? '''(KD/LA)'''
! LA
| Launch opponent vertically into the air (High chance of continuing combo)
|-
|-
|XX>'''X'''
! LA1
|?
| Launch opponent horizontally left either/or right
|-
|-
|ZZ^Z'''Z'''
! LA2
|?
| Launch opponent horizontally left either/or right into the air
|}
 
==== [[Void Princess]] ====
 
{| class="wikitable"
|-
|-
! Attack
! LA3
! Knockdown Value
| Launch opponent diagonally into the air or ground(High chance of continuing combo)
|-
|-
|>^'''X'''
| Pass
|? '''(LA)'''
! P
| An attack that will move you through your opponent (High chance of continuing combo)
|-
|-
|ZZ>'''Z'''
| Knockdown
|2
! KD
| Knockdowns
|-
|-
|ZZ>Z'''Z'''
| Reset
|? '''(KD)'''
! R
| Resets the KD counter when used '''after''' the limit has been reached
|}
|}
<br>


=== '''[[Raven]] (Base Class)''' ===
== Knockdown Values ==
 
'''Any blank values mean the current S4 value is currently unknown'''. Too many of them changed with S4, and some very significantly, so it is required that everything is tested from scratch.<br><br>
{| class="wikitable"
All actives and special actives have a value of 0 KD by default, unless specified otherwise.
|-
! Attack
! Knockdown Value
|-
|'''Z'''
|1
|-
|Z'''Z'''
|1
|-
|ZZ'''X'''
|1.5
|-
|ZZX'''X'''
|2 '''(LA3)
|-
|ZZ'''Z'''
|2
|-
|ZZZ'''Z'''
|?? '''(KD)'''
|-
|ZZZ'''X'''
|?? '''(KD)'''
|-
|^'''Z'''
|1
|-
|>>'''Z'''
|1
|-
|>>Z'''Z'''
|1 '''(LA1)'''
|-
|>>^'''Z'''
|1
|-
|>>^Z'''Z'''
|1
|-
|'''X'''
|2
|-
|X'''X'''
|2
|-
|XX'''X'''
|?? '''(KD)'''
|-
|^'''X'''
|2 (KD Reset)
|-
|>>'''X'''
|2
|-
|>>^'''X'''
|2 '''(KD)'''
|}
 
==== [[Sword Taker]] ====
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|ZZZ'''Z'''
|??
|-
|>>ZZ'''Z'''
|?? '''(LA3)
|-
|>>ZZ'''Z'''
|??
|-
|XX'''Z'''...
|?? '''(KD)'''
|-
|}
 
==== [[Over Taker]] ====
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|XX>'''X'''
|??
|-
|XX>X'''X'''
|??
|-
|XX>XX'''X'''
|?? '''(LA2)'''
|-
|XXv'''X'''
|?? '''(LA3)'''
|-
|>>^Z'''X'''
|??
|-
|>>^ZX'''X'''
|?? '''(LA)'''
|-
|}
 
==== [[Blade Master]] ====
 
==== [[Reckless Fist]] ====
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|ZZX>'''X'''
|??
|-
|ZZX>X'''X'''
|?? '''(LA2)'''
|-
|>>^'''X'''
|??
|-
|>>^X'''X'''
|?? '''(LA)'''
|-
|}
 
=== '''[[Eve]] (Base Class)''' ===
{| class="wikitable"
|-
! Attack
! Knockdown Value
|-
|'''Z'''
|??
|-
|Z'''Z'''
|??
|-
|ZZ'''Z'''
|??
|-
|ZZZ'''Z'''
|??
|-
|ZZZ'''X'''
|??
|-
|ZZZv'''Z'''
|??
|-
|'''X'''
|??
|-
|X'''X'''
|??
|-
|XX'''X'''
|??
|-
|XX>'''X'''
|??
|-
|XXv'''X'''
|??
|-
|>>^'''Z'''
|??
|-
|>>^Z'''Z'''
|??
|-
|>>^ZZ'''Z'''
|??
|-
|>>^'''X'''
|??
|-
|>>'''Z'''
|??
|-
|>>'''X'''
|??
|-
|^'''Z'''
|??
|-
|^'''X'''
|??
|-
|}
 
==== [[Code Architecture]] ====
 
==== [[Code Exotic]] ====
 
==== [[Code Empress]] ====
 
==== [[Code Nemesis]] ====
 
=== '''[[Chung]] (Base Class)''' ===
 
==== [[Fury Guardian]] ====
 
==== [[Shooting Guardian]] ====


==== [[Iron Paladin]] ====
*Speculation* In S4, there seems to be new type of system: staling. Staling is reserved only for moves that previously had 0 KD but did not incur a launch or a KD, an example of would be Rune Slayer's >>^xZ rune. Though it may seem that this move now has KD, it does not actually add to the KD counter, but it will still cause a KD should you use it too many time in a row. Meaning that as long as the move is used in moderation with other moves, it will still not add KD.


==== [[Deadly Chaser]] ====
{{Tabs
|tab1=Elsword
|contents1={{KD1}}
|tab2=Aisha
|contents2={{KD2}}
|tab3=Rena
|contents3={{KD3}}
|tab4=Raven
|contents4={{KD4}}
|tab5=Eve
|contents5={{KD5}}
|tab6=Chung
|contents6={{KD6}}
|tab7=Ara
|contents7={{KD7}}
|tab8=Elesis
|contents8={{KD8}}
|tab9=Add
|contents9={{KD9}}
|tab10=Lu/Ciel
|contents10={{KD10}}
|tab11=Rose
|contents11={{KD11}}
|tab12=Ain
|contents12={{KD12}}
}}
<br>


{{Guides}}
{{Guides}}