Kugel Blitz: Difference between revisions

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==Tips and Details==
==Tips and Details==
*Normally, the initial hit will never gain field bonuses, due to the fact that the initial hit's range extends past the field and will thus always hit an enemy before it has passed through. However, after gaining [[Ultra Optical Investigation]], '''Amplify''' Mode's size with the '''Gigantic''' trait is large enough that the initial hit can gain the damage bonus if you are standing far enough away to give the Electron Ball time to pass the field, but close enough so that initial hit damage will still apply. If aimed properly, the damage in '''Amplify''' Mode can thus be increased to {{formatnum:{{#expr: 760*1.2 + 117*1.2*7}}}}% ({{formatnum:{{#expr: 304*1.2 + 47*1.2*7}}}}% in PvP) Magical Damage, higher than any of the other modes.
*The initial hit will normally never gain field bonuses, due to the fact that the initial hit's range extends past the field and will thus always hit an enemy before it has passed through, and standing far enough to let the ball pass the field first is too far away for the initial hit to still apply.
**However, after gaining [[Ultra Optical Investigation]], '''Amplify''' Mode's size with the '''Gigantic''' trait is large enough that the initial hit can gain the damage bonus if you are standing far enough away to give the Electron Ball time to pass the field, but close enough so that initial hit damage will still apply. If aimed properly, the damage in '''Amplify''' Mode can thus be increased to {{formatnum:{{#expr: 760*1.2 + 117*1.2*7}}}}% ({{formatnum:{{#expr: 304*1.2 + 47*1.2*7}}}}% in PvP) Magical Damage, higher than any of the other modes.
*Before '''[Enhanced]''', the duration is actually slightly longer than 4 seconds, allowing it to gain an extra hit. After '''[Enhanced]''' however, the duration expires just a little before another hit would occur, so only one additional hit is actually gained.
*Before '''[Enhanced]''', the duration is actually slightly longer than 4 seconds, allowing it to gain an extra hit. After '''[Enhanced]''' however, the duration expires just a little before another hit would occur, so only one additional hit is actually gained.
**For some reason, '''Amplify''' and '''Spectrum''' Mode cause the Energy Ball to last just a little bit longer, enough to gain an extra hit.
**For some reason, '''Amplify''' and '''Spectrum''' Mode cause the Energy Ball to last just a little bit longer, enough to gain an extra hit.
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