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Kugel Blitz: Difference between revisions

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|Skill=Kugel Blitz
|Skill=Kugel Blitz
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}}
<div style="float: right;">{{#ev:youtube|5p64VDeCpX8|300}}</div>
<div style="float: right;">{{#ev:youtube|5p64VDeCpX8|400}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-  
|-  
| [[Image:Kugelblitz.png]]
| [[Image:Kugelblitz.png]]
| {{SkillType|SA|T}} Releases a slow moving giant Electron Ball. Initial hit does heavy initial damage and later hits give small hit stuns. This skill ignores all projectile reflection//absorption effects. (Can also be activated in midair)  
| {{SkillType|SA|T}} Releases a slow moving giant Electron Ball. Initial hit does heavy initial damage and later hits give small hit stuns. This skill ignores all magic projectile reflection/absorption effects. (Can also be activated in midair)  
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Electronball Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=6 | Max Hits !! rowspan=3 | Electron Ball Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Initial Shock !! Electric Shock !! Initial Shock !! Electric Shock  
! rowspan=2 | Initial Shock !! rowspan=2 | Electric Shock !! rowspan=2 | Initial Shock !! colspan=5 | Electric Shock  
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
! colspan=12 | Normal
|-
|-
| align="left" | 30 || rowspan=2 | 760% || rowspan=2 | 117% || rowspan=2 | 1 || 5 || 4 Seconds || rowspan=2 | 80 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 760% || 117% || rowspan=2 | 1 || rowspan=2 colspan=3 | 5 || rowspan=2 colspan=2 | N/A || rowspan=2 | 4 Seconds || rowspan=2 | 80 MP || rowspan=2 | 8 Seconds
|-
|-
| align="left" | [Enhanced] || 8 || 6 Seconds
| '''{{PvP}}''' || 304% || 47%
|-
! colspan=12 | [Enhanced]
|-
| '''{{PvE}}''' || 760% || 117% || rowspan=2 | 1 || rowspan=2 | 6 || rowspan=2 | 7 || rowspan=2 | 21 || rowspan=2 | 6 || rowspan=2 | 18 || rowspan=2 | 6 Seconds || rowspan=2 | 80 MP || rowspan=2 | 8 Seconds
|-
| '''{{PvP}}''' || 304% || 47%
|}
|}
<br>


=== {{PvP}} ===
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
! colspan=3 | Reversed Kugel Blitz !! Gigantic Kugel Blitz
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Initial Shock !! Electric Shock
! Attribute Effect !! MP Usage !! Cooldown !! Attribute Effect
|-
|-
| align="left" | 30 || rowspan=2 | 304% || rowspan=2 | 47%
| {{SkillText|Reversed|60|150}} || 48 MP || 12 Seconds || {{SkillText|Gigantic|110}}
|-
| align="left" | [Enhanced]
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=3 | Reversed Kugel Blitz !! Gigantic Kugel Blitz
! rowspan=2 | Mode !! colspan=5 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Attribute Effect !! colspan=2 | Details !! rowspan="2" | Attribute Effect
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! MP Usage !! Cooldown
! {{PvE}}
|-
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{SkillText|Reversed|60|150}} || 48 MP || 12 Seconds || {{SkillText|Gigantic|110}}
| {{formatnum:{{#expr: 760 + 117*1.2*7}}}}%
| {{formatnum:{{#expr: 760 + 117*0.45*7*3}}}}%
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{formatnum:{{#expr: 760 + 117*0.5*6*3}}}}%
|-  
! {{PvP}}
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*1.2*7}}}}%
| {{formatnum:{{#expr: 304 + 47*0.45*7*3}}}}%
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*0.5*6*3}}}}%
|}
|}
<br>
<br>
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==Tips and Details==
==Tips and Details==
*'''[Enhanced] Kugel Blitz''' does 1,283% (461% in PvP) Magical Damage without [[El Crystal Spectrum]], assuming all hits connect.
*The initial hit will normally never gain field bonuses, due to the fact that the initial hit's range extends past the field and will thus always hit an enemy before it has passed through, and standing far enough to let the ball pass the field first is too far away for the initial hit to still apply.
**However, after gaining [[Ultra Optical Investigation]], '''Amplify''' Mode's size with the '''Gigantic''' trait is large enough that the initial hit can gain the damage bonus if you are standing far enough away to give the Electron Ball time to pass the field, but close enough so that initial hit damage will still apply. If aimed properly, the damage in '''Amplify''' Mode can thus be increased to {{formatnum:{{#expr: 760*1.2 + 117*1.2*7}}}}% ({{formatnum:{{#expr: 304*1.2 + 47*1.2*7}}}}% in PvP) Magical Damage, higher than any of the other modes.
*Before '''[Enhanced]''', the duration is actually slightly longer than 4 seconds, allowing it to gain an extra hit. After '''[Enhanced]''' however, the duration expires just a little before another hit would occur, so only one additional hit is actually gained.
**For some reason, '''Amplify''' and '''Spectrum''' Mode cause the Energy Ball to last just a little bit longer, enough to gain an extra hit.
*In '''Reactive''' mode, the damage is not reduced. In '''Fusion''' mode, damage is only reduced to 50% instead of 25%.
*'''Kugel Blitz''' can activate attributes, even though it is a Special Active skill.
*'''Kugel Blitz''' can activate attributes, even though it is a Special Active skill.
<br>
<br>
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
{{buff|Firing speed changed.}}
*'''Kugel Blitz''' added.
{{buff|Duration increased.}}
|-
{{buff|Size increased.}}
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
{{buff|Cannot be reflected.}}
*{{buff|Firing speed changed.}}
*{{buff|Duration increased.}}
*{{buff|Size increased.}}
*{{buff|Cannot be reflected.}}
|-
|-
| 05/15/2014 || - || colspan=2 align="left" |  
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |  
*Changed so Initial hit does large damage and later hits don't give hitstun.
*Changed so Initial hit does large damage and later hits don't give hitstun.
|-
|-
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*Fixed charging sound still remaining even if you turn off the sound when using the skill.
*Fixed charging sound still remaining even if you turn off the sound when using the skill.
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|Damage increased.}}
{{buff|Charge feature removed, making this skill always fire a fully charged version.}}
*{{buff|Charge feature removed, making this skill always fire a fully charged version.}}
{{nerf|MP Usage increased.}}
*{{nerf|MP Usage increased.}}
*Active → Special Active.
*Active → Special Active.
*Move from [[Code: Battle Seraph]] to [[Code: Electra]].
*Move from [[Code: Battle Seraph]] to [[Code: Electra]].
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|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
{{buff|MP Usage decreased.}}
*{{buff|MP Usage decreased.}}
{{buff|"'''Gigantic'''" attribute effect increased.}}
*{{buff|"'''Gigantic'''" attribute effect increased.}}
{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
{{nerf|Later hits will give small hitstun.}}
*{{nerf|Later hits will give small hitstun.}}
*Damage redistributed.
*Damage redistributed.
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where [Enhanced] effect doesn't work when fired in [[Ultra Optical Investigation|Reactive Mode]].
*Fixed issue where [Enhanced] effect doesn't work when fired in [[Ultra Optical Investigation|Reactive Mode]].
*Fixed issue where [Enhanced] effect is not affected by [[Cheat Code: Electro]].
*Fixed issue where [Enhanced] effect is not affected by [[Cheat Code: Electro]].
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|Damage decreased.}}
|-
|-
| 03/30/2017 || 04/12/2017 || colspan=2 align="left" |  
| 03/30/2017 || 04/12/2017 || colspan=2 align="left" |  
{{nerf|Gigantic effect decreased.}}
*{{nerf|Gigantic effect decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|Damage increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|Damage increased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
{{buff|Reactive, Fusion Mode homing range increased.}}
*{{buff|Reactive, Fusion Mode homing range increased.}}
|}
|}
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