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Kugel Blitz: Difference between revisions

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Text replacement - ""?'''(\S+)'''"? (attribute|trait) changed to (be )?"?'''(\S+)'''(")?\." to "'''$1''' trait changed to '''$4'''."
m (Text replacement - ""?'''(\S+)'''"? (attribute|trait) changed to (be )?"?'''(\S+)'''(")?\." to "'''$1''' trait changed to '''$4'''.")
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Level Required !! colspan=2 | Damage (Magical) !! colspan=6 | Max Hits !! rowspan=3 | Electron Ball Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=6 | Max Hits !! rowspan=3 | Electron Ball Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Initial Shock !! rowspan=2 | Electric Shock !! rowspan=2 | Initial Shock !! colspan=5 | Electric Shock  
! rowspan=2 | Initial Shock !! rowspan=2 | Electric Shock !! rowspan=2 | Initial Shock !! colspan=5 | Electric Shock  
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
! colspan=12 | Normal
|-
|-
| align="left" | 30 || rowspan=2 | 760% || rowspan=2 | 117% || rowspan=2 | 1 || colspan=3 | 5 || colspan=2 | N/A || 4 Seconds || rowspan=2 | 80 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 760% || 117% || rowspan=2 | 1 || rowspan=2 colspan=3 | 5 || rowspan=2 colspan=2 | N/A || rowspan=2 | 4 Seconds || rowspan=2 | 80 MP || rowspan=2 | 8 Seconds
|-
|-
| align="left" | [Enhanced] || 6 || 7 || 21 || 6 || 18 || 6 Seconds
| '''{{PvP}}''' || 304% || 47%
|}
|-
 
! colspan=12 | [Enhanced]
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Initial Shock !! Electric Shock
|-
|-
| align="left" | 30 || rowspan=2 | 304% || rowspan=2 | 47%
| '''{{PvE}}''' || 760% || 117% || rowspan=2 | 1 || rowspan=2 | 6 || rowspan=2 | 7 || rowspan=2 | 21 || rowspan=2 | 6 || rowspan=2 | 18 || rowspan=2 | 6 Seconds || rowspan=2 | 80 MP || rowspan=2 | 8 Seconds
|-
|-
| align="left" | [Enhanced]
| '''{{PvP}}''' || 304% || 47%
|}
|}
<br>
<br>
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! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{formatnum:{{#expr: 760 + 117*1.2*6}}}}%
| {{formatnum:{{#expr: 760 + 117*1.2*7}}}}%
| {{formatnum:{{#expr: 760 + 117*0.45*6*3}}}}%
| {{formatnum:{{#expr: 760 + 117*0.45*7*3}}}}%
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{formatnum:{{#expr: 760 + 117*6}}}}%
| {{formatnum:{{#expr: 760 + 117*0.5*6*3}}}}%
| {{formatnum:{{#expr: 760 + 117*0.5*6*3}}}}%
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! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*1.2*6}}}}%
| {{formatnum:{{#expr: 304 + 47*1.2*7}}}}%
| {{formatnum:{{#expr: 304 + 47*0.45*6*3}}}}%
| {{formatnum:{{#expr: 304 + 47*0.45*7*3}}}}%
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*6}}}}%
| {{formatnum:{{#expr: 304 + 47*0.5*6*3}}}}%
| {{formatnum:{{#expr: 304 + 47*0.5*6*3}}}}%
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==Tips and Details==
==Tips and Details==
*Normally, the initial hit will never gain field bonuses, due to the fact that the initial hit's range extends past the field and will thus always hit an enemy before it has passed through. However, after gaining [[Hyper Optical Investigation]], '''Amplify''' Mode's size is large enough that the initial hit can gain the damage bonus if you are standing far enough away to give the Electron Ball time to pass the field, but close enough so that initial hit damage will still apply.
*The initial hit will normally never gain field bonuses, due to the fact that the initial hit's range extends past the field and will thus always hit an enemy before it has passed through, and standing far enough to let the ball pass the field first is too far away for the initial hit to still apply.
*Before [[Enhanced]], the duration is actually slightly longer than 4 seconds, allowing it to gain an extra hit. After [[Enhanced]] however, the duration expires just a little before another hit would occur, so only one additional hit is actually gained.
**However, after gaining [[Ultra Optical Investigation]], '''Amplify''' Mode's size with the '''Gigantic''' trait is large enough that the initial hit can gain the damage bonus if you are standing far enough away to give the Electron Ball time to pass the field, but close enough so that initial hit damage will still apply. If aimed properly, the damage in '''Amplify''' Mode can thus be increased to {{formatnum:{{#expr: 760*1.2 + 117*1.2*7}}}}% ({{formatnum:{{#expr: 304*1.2 + 47*1.2*7}}}}% in PvP) Magical Damage, higher than any of the other modes.
*Before '''[Enhanced]''', the duration is actually slightly longer than 4 seconds, allowing it to gain an extra hit. After '''[Enhanced]''' however, the duration expires just a little before another hit would occur, so only one additional hit is actually gained.
**For some reason, '''Amplify''' and '''Spectrum''' Mode cause the Energy Ball to last just a little bit longer, enough to gain an extra hit.
**For some reason, '''Amplify''' and '''Spectrum''' Mode cause the Energy Ball to last just a little bit longer, enough to gain an extra hit.
*In '''Reactive''' mode, the damage is not reduced. In '''Fusion''' mode, damage is only reduced to 50% instead of 25%.
*In '''Reactive''' mode, the damage is not reduced. In '''Fusion''' mode, damage is only reduced to 50% instead of 25%.
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*'''Kugel Blitz''' added.
*'''Kugel Blitz''' added.
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|Firing speed changed.}}
*{{buff|Firing speed changed.}}
*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
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*{{buff|Cannot be reflected.}}
*{{buff|Cannot be reflected.}}
|-
|-
| 05/15/2014 || - || colspan=2 align="left" |  
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |  
*Changed so Initial hit does large damage and later hits don't give hitstun.
*Changed so Initial hit does large damage and later hits don't give hitstun.
|-
|-
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|-
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
*'''Enhanced''' attribute changed to be '''Reversed'''.
*'''Enhanced''' trait changed to '''Reversed'''.
*Fixed Kugel Blitz skill motion not showing.
*Fixed Kugel Blitz skill motion not showing.
|-
|-
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*Damage redistributed.
*Damage redistributed.
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where [Enhanced] effect doesn't work when fired in [[Ultra Optical Investigation|Reactive Mode]].
*Fixed issue where [Enhanced] effect doesn't work when fired in [[Ultra Optical Investigation|Reactive Mode]].
*Fixed issue where [Enhanced] effect is not affected by [[Cheat Code: Electro]].
*Fixed issue where [Enhanced] effect is not affected by [[Cheat Code: Electro]].
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|Damage decreased.}}
|-
|-
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*{{nerf|Gigantic effect decreased.}}
*{{nerf|Gigantic effect decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|Damage increased.}}
| align="left" |  
| align="left" |  
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