Land Demolisher - Earthquake: Difference between revisions

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*The quakes caused by each attack have a medium-ranged area of effect and can hit mobs slightly further away.
*The quakes caused by each attack have a medium-ranged area of effect and can hit mobs slightly further away.
*The quakes prevent opponents from being knocked down by combos that normally knock-down/launch (ZZZZ, ZZvZZ, ZZX, >>XZZX, ^v, >>^ZZ(without ammunition)).
*The quakes prevent opponents from being knocked down by combos that normally knock-down/launch (ZZZZ, ZZvZZ, ZZX, >>XZZX, ^v, >>^ZZ(without ammunition)).
*Only commands that directly attack with the cannon will trigger additional hits, commands that involve the use of cannonballs will not.
**For example the first two strikes of XXX will trigger additional hits as they attack with the cannon directly but the 3rd attack will not as it instead fires a cannonball.
*Certain commands like that have a hitbox behind you like ZZX will trigger additional strikes both infront and behind you.
*As the quakes hit opponents while you are attacking, they cancel the delay of your strikes, effectively speeding up your rate of attack.
*As the quakes hit opponents while you are attacking, they cancel the delay of your strikes, effectively speeding up your rate of attack.
*The quakes can activate [[Attributing Equipment|elemental enchantments]].
*The quakes can activate [[Attributing Equipment|elemental enchantments]].
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