Laser Rifle: Difference between revisions

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*As with [[Cannonball]], charging any further than three seconds only serves to prevent you from being hitstunned due to the super armor it provides.
*As with [[Cannonball]], charging any further than three seconds only serves to prevent you from being hitstunned due to the super armor it provides.
*'''Heavy Laser Rifle''' can deal 6,204.38% (8,576.1% in KR) Physical Damage if charged fully in '''Over Strike mode'''.
*'''Heavy Laser Rifle''' can deal 6,204.38% (8,576.1% in KR) Physical Damage if charged fully in '''Over Strike mode'''.
*Currently bugged, the flash indicating a for a max charge is slightly early. Only when the weapon extends and becomes noticeably larger will the attack be a fully charged one.  
*Currently bugged, the flash indicating a max charge is slightly early. Only when the weapon extends and becomes noticeably larger will the attack be a fully charged one.  
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