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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Linear Divider.png]]
| [[File:Linear Divider.png]]
| {{SkillType|SA|B}} Create a large force field and fire a pair of connected beams. If the beam passes through the pentagon shaped force field, it deals twice the damage and increases in its width.  
| {{SkillType|SA|B}} Create a large force field and fire a pair of connected beams. If the beam passes through the pentagon shaped force field, it deals twice the damage and increases in its width.  
|-
|-
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="3" | Mode !! colspan="4" | Beam (Magical) !! colspan="5" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Level Required !! colspan="4" | Beam (Magical) !! colspan="5" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Awakening !! rowspan=2 | Normal !! rowspan=2 | Amplify !! rowspan=2 | Spectrum !! rowspan=2 | Reactive !! rowspan=2 | Fusion
! colspan=2 | Normal !! colspan=2 | Awakening !! rowspan=2 | Normal !! rowspan=2 | Amplify !! rowspan=2 | Spectrum !! rowspan=2 | Reactive !! rowspan=2 | Fusion
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Behind Field !! After Field !! Behind Field !! After Field  
! Behind Field !! After Field !! Behind Field !! After Field  
|-
| colspan=12 | '''Normal'''
|-
|-
| align="left" | 35 || 132.5% || 265% || 179.5% || 359% || rowspan=2 colspan="2" | 26 || rowspan=2 | 78 || rowspan=2 | 44 || rowspan=2 | 132 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 132.5% || 265% || 179.5% || 359% || rowspan=2 colspan="2" | 26 || rowspan=2 | 78 || rowspan=2 | 44 || rowspan=2 | 132 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced] || 159% || 318% || 215.5% || 431%
| '''{{PvP}}''' || 43% || 86% || 57.5% || 115%
|}
|-  
 
| colspan=12 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="3" | Level Required !! colspan="4" | Beam (Magical)
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Awakening
|- style="background:{{ColorSel|CharLight|Eve}}"
! Behind Field !! After Field !! Behind Field !! After Field
|-
|-
| align="left" | 35 || 43% || 86% || 57.5% || 115%
| '''{{PvE}}''' || 159% || 318% || 215.5% || 431% || rowspan=2 colspan="2" | 26 || rowspan=2 | 78 || rowspan=2 | 44 || rowspan=2 | 132 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced] || 51.5% || 103% || 69.5% || 139%
| '''{{PvP}}''' || 51.5% || 103% || 69.5% || 139%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Light Linear Divider !! colspan=2 | Heavy Linear Divider
! colspan=2 | Light Linear Divider !! colspan=2 | Heavy Linear Divider
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
|-
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<div class="long-table">
|- style="background:{{ColorSel|CharLight|Eve}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
! rowspan=4 | Mode !! colspan=20 | Regular
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=4 | Mode !! colspan=20 | Base
|-
! colspan=10 | Normal !! colspan=10 | Heavy
! colspan=10 | Normal !! colspan=10 | Heavy
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=5 | Normal !! colspan=5 | Awakened !! colspan=5 | Normal !! colspan=5 | Awakened
! colspan=5 | Normal !! colspan=5 | Awakened !! colspan=5 | Normal !! colspan=5 | Awakened
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
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! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 318*26}}}}% || {{formatnum:{{#expr: 318*26*1.2}}}}% || {{formatnum:{{#expr: 318*78*0.45}}}}% || {{formatnum:{{#expr: 318*44*0.55}}}}% || {{formatnum:{{#expr: 318*132*0.25}}}}%
| {{formatnum:{{#expr: 318*26}}}}% || {{formatnum:{{#expr: 318*26*1.2}}}}% || {{formatnum:{{#expr: 318*78*0.45}}}}% || {{formatnum:{{#expr: 318*44*0.55}}}}% || {{formatnum:{{#expr: 318*132*0.25}}}}%
| {{formatnum:{{#expr: 431*26}}}}% || {{formatnum:{{#expr: 431*26*1.2}}}}% || {{formatnum:{{#expr: 431*78*0.45}}}}% || {{formatnum:{{#expr: 431*44*0.55}}}}% || {{formatnum:{{#expr: 431*132*0.25}}}}%
| {{formatnum:{{#expr: 431*26}}}}% || {{formatnum:{{#expr: 431*26*1.2}}}}% || {{formatnum:{{#expr: 431*78*0.45}}}}% || {{formatnum:{{#expr: 431*44*0.55}}}}% || {{formatnum:{{#expr: 431*132*0.25}}}}%
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| {{formatnum:{{#expr: 431*26*1.44 round2}}}}% || {{formatnum:{{#expr: 431*26*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 431*78*0.45*1.44 round2}}}}% || {{formatnum:{{#expr: 431*44*0.55*1.44 round2}}}}% || {{formatnum:{{#expr: 431*132*0.25*1.44 round2}}}}%
| {{formatnum:{{#expr: 431*26*1.44 round2}}}}% || {{formatnum:{{#expr: 431*26*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 431*78*0.45*1.44 round2}}}}% || {{formatnum:{{#expr: 431*44*0.55*1.44 round2}}}}% || {{formatnum:{{#expr: 431*132*0.25*1.44 round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 103*26}}}}% || {{formatnum:{{#expr: 103*26*1.2}}}}% || {{formatnum:{{#expr: 103*78*0.45}}}}% || {{formatnum:{{#expr: 103*44*0.55}}}}% || {{formatnum:{{#expr: 103*132*0.25}}}}%
| {{formatnum:{{#expr: 103*26}}}}% || {{formatnum:{{#expr: 103*26*1.2}}}}% || {{formatnum:{{#expr: 103*78*0.45}}}}% || {{formatnum:{{#expr: 103*44*0.55}}}}% || {{formatnum:{{#expr: 103*132*0.25}}}}%
| {{formatnum:{{#expr: 139*26}}}}% || {{formatnum:{{#expr: 139*26*1.2}}}}% || {{formatnum:{{#expr: 139*78*0.45}}}}% || {{formatnum:{{#expr: 139*44*0.55}}}}% || {{formatnum:{{#expr: 139*132*0.25}}}}%
| {{formatnum:{{#expr: 139*26}}}}% || {{formatnum:{{#expr: 139*26*1.2}}}}% || {{formatnum:{{#expr: 139*78*0.45}}}}% || {{formatnum:{{#expr: 139*44*0.55}}}}% || {{formatnum:{{#expr: 139*132*0.25}}}}%
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| {{formatnum:{{#expr: 139*26*1.44 round2}}}}% || {{formatnum:{{#expr: 139*26*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 139*78*0.45*1.44 round2}}}}% || {{formatnum:{{#expr: 139*44*0.55*1.44 round2}}}}% || {{formatnum:{{#expr: 139*132*0.25*1.44 round2}}}}%
| {{formatnum:{{#expr: 139*26*1.44 round2}}}}% || {{formatnum:{{#expr: 139*26*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 139*78*0.45*1.44 round2}}}}% || {{formatnum:{{#expr: 139*44*0.55*1.44 round2}}}}% || {{formatnum:{{#expr: 139*132*0.25*1.44 round2}}}}%
|}
|}
</div>
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:SpectroElCrystal.png]]
| width="40" | [[File:SpectroElCrystal.png]]
| align="center" width="150" | [[El Crystal Spectrum]]
| align="center" width="150" | [[El Crystal Spectrum]]
| width="40" | [[File:CSPassive.png]]  
| width="40" | [[File:CSPassive.png]]  
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**The force field will have no effect on any other skills such as [[Energy Needles]].
**The force field will have no effect on any other skills such as [[Energy Needles]].
*Since force fields from [[El Crystal Spectrum]] appear between you and the large force field from the skill itself, it is possible for you to deal field-enhanced damage with the beam prior to it passing the large field. Ensure you are standing far enough away to deal the most damage.
*Since force fields from [[El Crystal Spectrum]] appear between you and the large force field from the skill itself, it is possible for you to deal field-enhanced damage with the beam prior to it passing the large field. Ensure you are standing far enough away to deal the most damage.
*When using '''Reactive''' or '''Fusion''' mode, if an enemy is between the large field and you, they will typically take 4 additional pre-field damage hits, and rarely one or more of these 4 additional hits will cause more homing projectiles to show up, raising the max hit count to 48 / 136 respectively. Using the skill point blank during these modes is thus entirely beneficial.
*When using '''Reactive''' or '''Fusion''' mode, if an enemy is between the large field and you, they will typically take 4 additional pre-field damage hits, and rarely one or more of these 4 additional hits will cause more homing projectiles to show up, raising the max hit count to 48 / 136 respectively. Using the skill point-blank during these modes is thus entirely beneficial.
**For some reason, in either of these modes, standing with your back to an enemy causes the pre-field beam to deal damage to the enemy directly behind you as if it's already passed through the Reactive/Fusion field, dealing 22/66 additional hits. These hits are relatively weak, as they do not gain the large field's bonus from the skill itself. The most damage this skill can do using this trick is {{formatnum:{{#expr: ((215.5*0.25*66) + (431*0.25*132))*1.44}}}}% ({{formatnum:{{#expr: ((69.5*0.25*66) + (139*0.25*132))*1.44}}}}% in PvP) Magical Damage while Awakened, with the '''Heavy''' trait and in '''Fusion''' mode, making it significantly better than '''Spectrum''' mode for single targets.
**For some reason, in either of these modes, standing with your back to an enemy causes the pre-field beam to deal damage to the enemy directly behind you as if it's already passed through the Reactive/Fusion field, dealing 22/66 additional hits. These hits are relatively weak, as they do not gain the large field's bonus from the skill itself. The most damage this skill can do using this trick is {{formatnum:{{#expr: ((215.5*0.25*66) + (431*0.25*132))*1.44}}}}% ({{formatnum:{{#expr: ((69.5*0.25*66) + (139*0.25*132))*1.44}}}}% in PvP) Magical Damage while Awakened, with the '''Heavy''' trait and in '''Fusion''' mode, making it significantly better than '''Spectrum''' mode for single targets (NA only).
*The beams are about 40 degrees apart before moving inward. By comparison, Spectrum mode [[Giga Stream]]'s top and bottom beams are about 20 degrees apart.
*The beams are about 40 degrees apart before moving inward. By comparison, Spectrum mode [[Giga Stream]]'s top and bottom beams are about 20 degrees apart.
*This skill can be used for both clearing and bossing with Code: Battle Seraph's [[Code: Recovery - Breaker]] along with force fields like [[El Crystal Spectrum]] or [[Energetic Heart]] respectively.
*This skill can be used for both clearing and bossing with Code: Battle Seraph's [[Code: Recovery - Breaker]] along with force fields like [[El Crystal Spectrum]] or [[Energetic Heart]] respectively.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Linear Divider''' added.
*'''Linear Divider''' added.
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|Range increased greatly.}}
*{{buff|Range increased greatly.}}
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|Damage of beam is increased. (Linear Divider is adjusted to cause damage more than Giga Stream for enemies in close range.)}}
*{{buff|Damage of beam is increased. (Linear Divider is adjusted to cause damage more than Giga Stream for enemies in close range.)}}
|-
|-
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*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Move from [[Code: Electra]] to [[Code: Battle Seraph]].
*Move from [[Code: Electra]] to [[Code: Battle Seraph]].
|-
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
*{{buff|"Regenerating (1)" attribute effect increased.}}
*{{buff|"Regenerating (1)" attribute effect increased.}}
*"Ruthless" attribute changed to "Light".
*'''Ruthless''' trait changed to '''Light'''.
|-
|-
| 06/30/2016 || - || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Regenerating (1)''' attribute changed to be '''Heavy'''.
*'''Regenerating (1)''' trait changed to '''Heavy'''.
*Change location of '''Heavy''' and '''Light'''.
*Change location of '''Heavy''' and '''Light'''.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || - || align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" |  
*{{buff|Awakening damage increased.}}
*{{buff|Awakening damage increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
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| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
*{{buff|Cancel out of animation faster.}}
*{{buff|Cancel out of animation faster.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 03/27/2021 || - || colspan=2 align="left" |
*{{buff|Skill cast speed increased by 30%.}}
|-
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" |
*{{buff|Reduced '''Beam''''s knockback distance.}}
*{{buff|The second half of the hits is changed to not launch enemies away.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Battle Seraph}}
{{CBSSkills}}
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