Linear Divider: Difference between revisions

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__NOTOC__{{Languages|Linear Divider}}
__NOTOC__{{Languages|Linear Divider}}
<div style="float: right;">{{#ev:youtube|-qN2my1LgSA|300}}</div>
{{#ev:youtube|ulS2TD5_Syw|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Linear Divider.png]]
| [[File:CodeBattleSeraphSkill2.png]]
| {{SkillType|SA|B}} Create a large force field and fire a pair of connected beams. If the beam passes through the pentagon shaped force field, it deals twice the damage and increases in its width.  
| {{SkillType|SA|B}} Create a large force field and fire a pair of connected beams. If the beam passes through the pentagon shaped force field, it deals twice the damage and increases in its width.  
|-
|-
|
|
| {{SkillText|MultiForceField}}
| {{SkillText|MultiForceField}}
{{SkillText|CoreActivation}}
|-
|
| {{SkillText|CoreActivation}}
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="3" | Mode !! colspan="10" | Beam (Magical) !! colspan="5" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Level Required !! colspan="4" | Beam (Magical) !! colspan="5" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan="5" | Normal !! colspan="5" | Awakening !! rowspan="2" | Normal !! rowspan="2" | Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion
! colspan=2 | Normal !! colspan=2 | Awakening !! rowspan=2 | Normal !! rowspan=2 | Amplify !! rowspan=2 | Spectrum !! rowspan=2 | Reactive !! rowspan=2 | Fusion
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Amplify
! Behind Field !! After Field !! Behind Field !! After Field
!Spectrum
!Reactive
!Fusion!! Normal !! Amplify
!Spectrum
!Reactive
!Fusion
|-
| colspan="18" | '''Normal'''
|-
|-
| align="left" | 35 || 97% || 194% || 131% || 262% || rowspan=2 colspan="2" | 26 || rowspan=2 | 78 || rowspan=2 | 44 || rowspan=2 | 132 || rowspan=2 | 300 MP || rowspan=2 | 25 Seconds
| {{PvE}} || 287% || 347%
|128%
|152%
|69%|| 389% || 469%  
|173%
|206%
|93%|| colspan="2" rowspan="2" | 24 || rowspan="2" | 72 || rowspan="2" | 48 || rowspan="2" | 132 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
|-
|-
| align="left" | [Enhanced] || 116% || 232% || 157% || 314%
| {{PvP}} || 92% || 111%
|}
|41%
 
|48%
=== {{PvP}} ===
|22%|| 126% || 151%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|56%
|- style="background:{{ColorSel|CharLight|Eve}}"
|66%
! rowspan="3" | Level Required !! colspan="4" | Beam (Magical)
|30%
|- style="background:{{ColorSel|CharLight|Eve}}"
|-  
! colspan=2 | Normal !! colspan=2 | Awakening
| colspan="18" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Eve}}"
! Behind Field !! After Field !! Behind Field !! After Field
|-
|-
| align="left" | 35 || 31.5% || 63% || 42% || 84%
| {{PvE}} || 345% || 416%
|154%
|183%
|82%|| 467% || 564%  
|208%
|248%
|111%|| colspan="2" rowspan="2" | 24 || rowspan="2" | 72 || rowspan="2" | 48 || rowspan="2" | 132 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
|-
|-
| align="left" | [Enhanced] || 38% || 76% || 50.5% || 101%
| {{PvP}} || 112% || 135%  
|50%
|59%
|26%|| 150% || 182%
|67%
|80%
|35%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Linear Divider|Light, Heavy|mp=300|cd=22}}
|- style="background:{{ColorSel|CharLight|Eve}}"
<br>
! colspan=2 | Light Linear Divider !! colspan=2 | Heavy Linear Divider
 
|- style="background:{{ColorSel|CharLight|Eve}}"
== Extra Information ==
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Eve}}"
{{SkillText|FreeTraining}}
! MP Usage !! Cooldown
{{Columns|
<div>
=== Normal ===
{{Damage|true|Eve
|dmg=345
|awk_dmg=476
|pvp_dmg=112
|pvp_awk_dmg=150
|hits=24
|heavy=true
}}
</div>
 
<div>
=== Amplify ===
{{Damage|true|Eve
|dmg=416
|awk_dmg=564
|pvp_dmg=135
|pvp_awk_dmg=182
|hits=24
|heavy=true
}}
</div>
 
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=154
|awk_dmg=208
|pvp_dmg=50
|pvp_awk_dmg=67
|hits=72
|heavy=true
}}
</div>
 
<div>
=== Reactive ===
{{Damage|true|Eve
|dmg=183
|awk_dmg=248
|pvp_dmg=59
|pvp_awk_dmg=80
|hits=48
|heavy=true
}}
</div>
 
<div>
=== Fusion ===
{{Damage|true|Eve
|dmg=82
|awk_dmg=111
|pvp_dmg=26
|pvp_awk_dmg=53
|hits=132
|heavy=true
}}
</div>
}}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 30 Seconds
! Affected By Action Speed
|-
| {{Check|Y}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:SpectroElCrystal.png]]
CodeElectraSkill1.png; El Crystal Spectrum;
| align="center" width="150" | [[El Crystal Spectrum]]
CodeSarielPassive1.png; Overload
| width="40" | [[File:CSPassive2.png]]
}}
| align="center" width="150" |  [[Evolution]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Linear Divider''' can deal up to {{formatnum:{{#expr: 232*26}}}}% ({{formatnum:{{#expr: 76*26}}}}% in PvP) Magical Damage without [[El Crystal Spectrum]]. In Awakening, it can deal up to {{formatnum:{{#expr: 314*26}}}}% ({{formatnum:{{#expr: 101*26}}}}% in PvP) Magical Damage.
*Each beam deals damage separately, so an enemy must be hit by both to take the maximum amount of hits.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: 232*26*1.44}}}}% ({{formatnum:{{#expr: 76*1.44*26}}}}% in PvP) Magical Damage without [[El Crystal Spectrum]]. In Awakening, it can deal up to {{formatnum:{{#expr: 314*1.44*26}}}}% ({{formatnum:{{#expr: 101*1.44*26}}}}% in PvP) Magical Damage.
*Non-super armor enemies are slightly pushed by this skill, which may cause a loss of hits, especially in the case of {{color|blue|Spectrum Mode}}.
*As this skill generates its own force field, you can change the trajectory of the two beams with the up and down keys without [[El Crystal Spectrum]].
*When holding up or down keys, the beams will come out slightly tilted towards the correspondent direction, although they can't be precisely aimed.
**The force field will be sustained for a while and can be used to amplify other beams.
*The beams will be installed on the battlefield upon pressing the skill key. You will be free to walk out of the skill anytime after the initial delay.
*Each beam has separate hits. Any target within the range of both will take double damage due to double hits.
*The beams are about 40 degrees apart before moving inward. By comparison, {{color|blue|Spectrum Mode}} [[Giga Stream]]'s top and bottom beams are about 20 degrees apart.
*When using Amplify or Spectrum mode, the effects of the fields are not applied to the beams until they pass through the force fields, so it is recommended that you distance yourself accordingly. In Reactive or Fusion mode, more damage is dealt at point-blank range.
*This skill can be used for both clearing and bossing with [[Code: Recovery - Breaker]] along with force fields like [[El Crystal Spectrum]] or [[Energetic Heart]] respectively.
**When using Linear Divider in Reactive or Fusion mode, the hitbox appears to start from behind Eve; face away from your targets at point-blank range for maximum damage. This is only recommended on super armored targets that won't be pushed away by the beams and out of range.
<br>
*Using this skill on a super armored target at point-blank range limits your damage potential substantially.
 
*The beams are about 40 degrees apart. Spectrum [[Giga Stream]]'s top and bottom beams are about 20 degrees apart.
== Old Version ==
*This skill can be used for both clearing and bossing with Code: Battle Seraph's [[Code: Recovery - Breaker]] along with force fields like [[El Crystal Spectrum]] or [[Energetic Heart]] respectively.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|-qN2my1LgSA|300}}
|Between its initial release and the 03/30/2023 KR Patch, [[Linear Divider]] traveled through force fields before being modified.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
{{buff|Range increased greatly.}}
*'''Linear Divider''' added.
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
{{buff|Damage of beam is increased. (Linear Divider is adjusted to cause damage more than Giga Stream for enemies in close range.)}}
*{{buff|Range increased greatly.}}
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|Damage of beam is increased. (Linear Divider is adjusted to cause damage more than Giga Stream for enemies in close range.)}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Move from [[Code: Electra]] to [[Code: Battle Seraph]].
*Move from [[Code: Electra]] to [[Code: Battle Seraph]].
|-
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
{{buff|"Regenerating (1)" attribute effect increased.}}
*{{buff|"Regenerating (1)" attribute effect increased.}}
*"Ruthless" attribute changed to "Light".
*'''Ruthless''' trait changed to '''Light'''.
|-
|-
| 06/30/2016 || - || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Regenerating (1)''' attribute changed to be '''Heavy'''.
*'''Regenerating (1)''' trait changed to '''Heavy'''.
*Change location of '''Heavy''' and '''Light'''.
*Change location of '''Heavy''' and '''Light'''.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || - || align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" |  
{{buff|Awakening damage increased.}}
*{{buff|Awakening damage increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
*Reactive, Fusion Mode homing AI adjusted.
*Reactive, Fusion Mode homing AI adjusted.
|-
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Cooldown decreased.}}
|-
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
*{{buff|Cancel out of animation faster.}}
*{{buff|'''Damage''' increased.}}
|-
| 03/27/2021 || - || colspan=2 align="left" |
*{{buff|Skill cast speed increased by 30%.}}
|-
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" |
*{{buff|Reduced '''Beam''''s knockback distance.}}
*{{buff|The second half of the hits is changed to not launch enemies away.}}
|-
| 03/30/2023 || 04/26/2023 || colspan=2 align="left" |
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
*{{buff|Improved to be affected by Action Speed.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Battle Seraph}}
{{CBSSkills}}
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