List of Skill Trees: Difference between revisions

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(S0: (http://elsword.nexon.com/news/notice/view.aspx?n4pageno=257&noticearticlesn=7862), S1: (http://elsword.nexon.com/news/notice/view.aspx?n4pageno=232&noticearticlesn=76079), Last one was released as 2/3 Character Sets not as one bulk thats why)
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A Skill Tree is a layout where one can see the development of skills. As the player levels up and completes their job advancement quests, their Skill Tree will expand and gain access to more skills. The Skill Tree has gone through several incarnations, each with varying mechanics and systems of progression.
A Skill Tree is a layout where one can see the development of skills. As the player levels up and completes their job advancement quests, their Skill Tree will expand and gain access to more skills. The Skill Tree has gone through several incarnations, each with varying mechanics and systems of progression.


==Skill Tree 3 (06.23.2015 ~ 09.23.2015 onwards)==
==Skill Tree 3 (09.23.2015 ~ 09.23.2015 onwards)==
[[File:SkillTree3.jpg|thumb|200px||Infinity Sword Skill Tree]]
[[File:SkillTree3.jpg|thumb|200px||Infinity Sword Skill Tree]]
The third and current Skill Tree system. This system does away with SP as a whole, instead all skills are made immediately usable once a player has reached their level or skill quest conditions. Skills also no longer have a level progression system, with the exception of passives which now automatically level up based on level. In place of the SP style of power progression, this system imposes two new means to developing a skill. The first of these are Traits, each Active and Special Active will have access between two traits once a certain level requirement is met, these traits, which vary depending on skill, will imbue the skill with a variety of different properties. The second system is the [Enhanced] system, upon reaching the next job advancement, each skill will automatically gain a set boost to their performance which varies from skill to skill. Just like the second Skill Tree, new skills are gained every 5 levels.
The third and current Skill Tree system. This system does away with SP as a whole, instead all skills are made immediately usable once a player has reached their level or skill quest conditions. Skills also no longer have a level progression system, with the exception of passives which now automatically level up based on level. In place of the SP style of power progression, this system imposes two new means to developing a skill. The first of these are Traits, each Active and Special Active will have access between two traits once a certain level requirement is met, these traits, which vary depending on skill, will imbue the skill with a variety of different properties. The second system is the [Enhanced] system, upon reaching the next job advancement, each skill will automatically gain a set boost to their performance which varies from skill to skill. Just like the second Skill Tree, new skills are gained every 5 levels.
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