Lord Knight: Difference between revisions

2,883 bytes removed ,  7 February 2016
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== Additional Combos ==
== Additional Combos ==
{{tabs
|divclass=forceland
|name=combo
|tab1=Added
|contents1=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
{{!}}-
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Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
{{!}}  
{{!}}  
{{CViZ}} 163% Phy. Damage<br>
{{CViZ}} 149% Phy. Damage<br>
{{CViZ}} 201% Phy. Damage<br>
{{CViZ}} 183% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CDeRZ}} 270% Phy. Damage
{{CDeRZ}} 245% Phy. Damage
{{!}}-
{{!}}-
{{!}} [[Image:Lk4.png]]  
{{!}} [[Image:Lk4.png]]  
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{{!}}  
{{!}}  
{{CDRU}} <br>
{{CDRU}} <br>
{{CDeX}} 328% Phy. Damage <br>
{{CDeX}} 399% Phy. Damage <br>
{{CDeX}} 368% Phy. Damage <br>
{{CDeX}} 335% Phy. Damage <br>
{{CViX}} 443% Phy. Damage
{{CViX}} 403% Phy. Damage
{{!}}-
{{!}}-
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}
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{{!}}  
{{!}}  
{{CDR}} <br>
{{CDR}} <br>
{{CDeX}} 350% Phy. Damage <br>
{{CDeX}} 319% Phy. Damage <br>
{{CDeX}} 86% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage x4 <br>
{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
{{!}}}
{{!}}}
|tab2=Modified
*All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.
|contents2=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
! width="20%" {{!}} Combo
! width="50%" {{!}}Description
! width="30%" {{!}}Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}'''
{{!}} Basic 4 hit combo with his sword.
{{!}}
{{CViZ}} 163% Phy. Damage<br>
{{CViZ}} 201% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViZ}} 377% Phy Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}'''
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.
{{!}}
{{CViZ}} 163% Phy. Damage<br>
{{CViZ}} 201% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViX}} 326% Phy. Damage
{{!}}-
{{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}'''
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.
{{!}}
{{CDeX}} 315% Phy. Damage<br>
{{CDeX}} 342% Phy. Damage<br>
{{CViZ}} 414% Phy. Damage
{{!}}-
{{!}} '''{{CU}}{{CViZ}}'''
{{!}} Single jump slash.
{{!}}
{{CU}}<br>
{{CViZ}}  176% Phy. Damage
{{!}}-
{{!}} '''{{CU}}{{CDeX}}'''
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{CU}}<br>
{{CDeX}}  383% Phy. Damage
{{!}}-
{{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'''
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}
{{CDR}}<br>
{{CViZ}} 190% Phy. Damage <br>
{{CViZ}} 229% Phy. Damage <br>
{{CDeZ}} 260% Phy. Damage
{{!}}-
{{!}} [[Image:Sk4.png]]
{{!}} '''Mad Charge'''
After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back. You can delay the dash while in super armor before rushing forward by holding down the first {{CX}}.
{{!}}
{{CDR}} <br>
{{CViZ}} 190% Phy. Damage<br>
{{CDeX}} 47% Phy. Damage x4<br>
{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
{{!}}-
{{!}} [[Image:Sk5.png]]
{{!}} '''Advanced Heavy Swing'''
Does an extra swing after the standard {{CX}}{{CX}}{{CX}}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}}' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
{{!}}
{{CDeX}} 315% Phy. Damage <br>
{{CDeX}} 342% Phy. Damage <br>
{{CDeX}} 248% Phy. Damage <br>
{{CDeX}} 275% Phy. Damage <br>
{{CDeX}} 74% Phy. Damage x4
{{!}}-
{{!}} [[Image:Sk6.png]]
{{!}} '''Rolling Dive'''
After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
{{!}}
{{CDRU}} <br>
{{CViZ}} 189% Phy. Damage <br>
{{CViZ}} 226% Phy. Damage <br>
{{CViZ}} 136% Phy. Damage x3~infinite + 81% Phy. Damage
{{!}}}
}}
<br>
<br>


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