Low Kick: Difference between revisions

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__NOTOC__{{Languages|Low Kick}}
__NOTOC__{{Languages|Low Kick}}
{{#ev:youtube|HOGx12oOo84|400|right}}
{{#ev:youtube|Awwx1I6mSMU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Low_Kick.PNG]]
| [[File:CombatRangerSkill4.png]]
| {{SkillType|SA|S}} With the power of wind, deliver a powerful low kick. Upon successful hit, a great explosion will occur. The more targets are hit, the bigger the explosion.
| {{SkillType|SA|S}} With the power of wind, deliver a powerful low kick.<br>Upon successful hit, a great explosion will occur. The more targets are hit, the bigger the explosion.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Combat Ranger]] || 30
| [[Combat Ranger]] || 30
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Kick !! Shockwave
! Kick !! Shockwave
|-
! colspan=5 | Normal
|-
|-
| '''{{PvE}}''' || 2067% || 2072% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| colspan="5" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 668% || 671%
| {{PvE}} || 2067% || 2072% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
! colspan=5 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 2480% || 2487% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvP}} || 668% || 671%
|-
|-
| '''{{PvP}}''' || 801% || 805%
| colspan="5" | '''[Enhanced]'''
|-
| {{PvE}} || 2480% || 2487% || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
| {{PvP}} || 801% || 805%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Low Kick|Heavy, Critical|cd=14|mp=200}}
|- style="background:{{ColorSel|CharLight|Rena}}"
<br>
! colspan=2 | Heavy Low Kick !! colspan=2 | Critical Low Kick
 
|- style="background:{{ColorSel|CharLight|Rena}}"
==Extra Information==
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
=== Total Damage ===
{{Damage|true|Rena
|dmg=2480, 2487
|pvp_dmg=801, 805
|heavy=true
}}
*Does not account for splash damage.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
| {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Critical|120}} || 240 MP
! Affected By Action Speed
|-
| {{Check|Y}}
|}
|}
<br>
<br>


== Total Damage ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable
|- style="background:{{ColorSel|CharLight|Rena}}"
|
! rowspan=2 | Mode !! colspan=2 | Regular
AnemosPassive2.png; Call of the Wind;
|- style="background:{{ColorSel|CharLight|Rena}}"
}}
! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 2480+2487}}}}% || {{formatnum:{{#expr: 1.44*(2480+2487)}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 801+805}}}}% || {{formatnum:{{#expr: 1.44*(801+805)}}}}%
|}
*Does not account for splash damage.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
*Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
*The kick itself causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in Super Armor.
*This being said, there is a brief moment between the skill freeze and the first hit where your opponent can use their own skills or awaken. This is especially noticeable if you are affected by [[Fog of Death]].
*A shockwave will be caused for every enemy hit by the Kick at the center of the attack, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required, though the suction's range is still rather lackluster when compared to other skills.
*The '''Kick''' causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in {{se||Super Armor|tt=no}}.
*Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused by hitting other enemies can still do a vast amount of damage to it, allowing the skill to clear much of the screen in the right situations.
*A shockwave will be caused for every enemy hit by the '''Kick''' at the center of the attack, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required, though the suction's range is still rather lackluster when compared to other skills.
*Even if an enemy was not pulled in by the skill and hit by the '''Kick''', the shockwaves caused by hitting other enemies can still do a vast amount of damage to it, allowing the skill to clear much of the screen in the right situations.
<br>
<br>


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Image:LowKickBuffed.png|Difference in range after 07/04/2013.
File:LowKickBuffed.png|Difference in range after 07/04/2013.
</gallery>
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
! Description  
! Description  
|-
|-
|{{#ev:youtube|CYY1UquOZEo|300}}
|<!--{{#ev:youtube|-|300}}-->
|Between its initial release and the 06/20/2019 KR Patch, '''Low Kick''' was an Active skill where Rena creates a gust of wind with a kick, inflicting Broken Leg to targets and disabling their ability to dash.
|Between its initial release and the 06/20/2019 KR Patch, '''Low Kick''' was an Active skill where you create a gust of wind with a kick, inflicting Broken Leg to targets and disabling their ability to dash.
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{buff|Debuff changed. Broken Leg -> Wound}}
*{{buff|Debuff changed. Broken Leg -> Wound}}
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|Range increased.}}
*{{buff|Range increased.}}
*'''Low Kick''''s skill note -> '''[[Middle Kick]]''''s skill note
*'''Low Kick''''s skill note -> '''[[Middle Kick]]''''s skill note
|-
|-
| rowspan=2 | 11/07/2013 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 11/07/2013 || rowspan=2 | - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Debuff Duration increased.}}
*{{buff|Debuff Duration increased.}}
*{{buff|MP usage decreased by 5.}}
*{{buff|MP usage decreased by 5.}}
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
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|-
|-
| 01/21/2016 || - || colspan=2 align="left" |  
| 01/21/2016 || - || colspan=2 align="left" |  
*Changed '''Killing Blow (2)''' trait to '''Critical''' trait.
*'''Killing Blow (2)''' trait changed to '''Critical'''.
|-
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
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*Killing Blow (2) Trait reset.
*Killing Blow (2) Trait reset.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - Combat Ranger}}
{{CRSkills}}
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