Lu/Ciel: Difference between revisions

37 bytes added ,  10 February 2018
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**Likewise, HP sockets and non-set bonuses are also shared, though these do show in the status window properly.
**Likewise, HP sockets and non-set bonuses are also shared, though these do show in the status window properly.
***Unlike attack or defense, HP also still shares through set effects. Unlike the HP increases from other sources, this is again not displayed in the status window.
***Unlike attack or defense, HP also still shares through set effects. Unlike the HP increases from other sources, this is again not displayed in the status window.
*When using Skill Rings, Switching Skills will always apply the ring of the character being switched to. For example, wearing a Ring of Tenacity on '''Lu''' will always increase the damage of [[Stomp]], even if you start the skill while on '''Ciel'''.
*When using Skill Rings, if their stats are set to seperate, Switching Skills will always apply the ring of the character being switched to. For example, wearing a Ring of Tenacity on '''Lu''' will always increase the damage of [[Stomp]], even if you start the skill while on '''Ciel'''.
**For Combination Skills and certain actives, the skill ring of the character that casts the skill is taken into account. Switching while the skill is still on-going (such as while [[Eschaton]] is traveling or [[Shadow]] is installed) will not affect the skill's damage.
**For Combination Skills and certain actives, the skill ring of the character that casts the skill is taken into account. Switching while the skill is still on-going (such as while [[Eschaton]] is traveling or [[Shadow]] is installed) will not affect the skill's damage.
**Other sources of skill damage increase, such as trough set effects or Specialization B, will apply to a skill for as long as that character is in play. Switching during the skill will change the damage to fit the current character.
**Other sources of skill damage increase, such as through set effects or Specialization B, will apply to a skill for as long as that character is in play. Switching during the skill will change the damage to fit the current character.
*When opening the '''First, Second, or Third Job Change Promotion Cube''', Lu and Ciel will both receive a set of promo avatars.
*When opening the '''First, Second, or Third Job Change Promotion Cube''', Lu and Ciel will both receive a set of promo avatars.
*Just like [[Deadly Chaser]]'s Silver Shooters, Ciel's gunblades will do physical damage at close range.
*Just like [[Deadly Chaser]]'s Silver Shooters, Ciel's gunblades will do physical damage at close range.
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