Lu/Ciel: Difference between revisions

2 bytes removed ,  11 February 2018
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== Tips and Details ==
== Tips and Details ==
*You will always start out as '''Lu''' when entering PvP or dungeons.
*You will always start out as '''Lu''' when entering PvP or dungeons.
*'''Lu''' and '''Ciel''''s stats can be toggled to be either separate or unified. Their stats can both be completely independent from each other, have '''Lu''''s stats ONLY apply to both characters, or have '''Ciel''''s stats ONLY apply to both characters. By default, it is set to Lu only.
*'''Lu''' and '''Ciel''''s stats can be toggled to be either separate or unified. Their stats can both be completely independent of each other, have only '''Lu''''s stats apply to both characters, or have only '''Ciel''''s stats apply to both characters. By default, it is set to Lu only.
*'''Lu''' and '''Ciel''' share equipment but do not share costumes or accessories. However, you are able to share common accessories appearance with the [[Magic Wardrobe]].
*'''Lu''' and '''Ciel''' share equipment but do not share costumes or accessories. However, you are able to share common accessories appearance with the [[Magic Wardrobe]].
**Any attack or defense increases, with the exception of accessory/costume set effects, are still shared, even though the status window does not display this.  
**Any attack or defense increases, with the exception of accessory/costume set effects, are still shared, even though the status window does not display this.  
**Likewise, HP sockets and non-set bonuses are also shared, though these do show in the status window properly.
**Likewise, HP sockets and non-set bonuses are also shared, though these do show in the status window properly.
***Unlike attack or defense, HP also still shares through set effects. Unlike the HP increases from other sources, this is again not displayed in the status window.
***Unlike attack or defense, HP also still shares through set effects. Unlike the HP increases from other sources, this is again not displayed in the status window.
*When using Skill Rings, if their stats are set to seperate, Switching Skills will always apply the ring of the character being switched to. For example, wearing a Ring of Tenacity on '''Lu''' will always increase the damage of [[Stomp]], even if you start the skill while on '''Ciel'''.
*When using Skill Rings, if their stats are set to separate, Switching Skills will always apply the ring of the character being switched to. For example, wearing a Ring of Tenacity on '''Lu''' will always increase the damage of [[Stomp]], even if you start the skill while on '''Ciel'''.
**For Combination Skills and certain actives, the skill ring of the character that casts the skill is taken into account. Switching while the skill is still on-going (such as while [[Eschaton]] is traveling or [[Shadow]] is installed) will not affect the skill's damage.
**For Combination Skills and certain Actives, the skill ring of the character that casts the skill is taken into account. Switching while the skill is still on-going (such as while [[Eschaton]] is traveling or [[Shadow]] is installed) will not affect the skill's damage.
**Other sources of skill damage increase, such as through set effects or Specialization B, will apply to a skill for as long as that character is in play. Switching during the skill will change the damage to fit the current character.
**Other sources of skill damage increase, such as through set effects or Specialization B, will apply to a skill for as long as that character is in play. Switching during the skill will change the damage to fit the current character.
*When opening the '''First, Second, or Third Job Change Promotion Cube''', Lu and Ciel will both receive a set of promo avatars.
*When opening the '''First, Second, or Third Job Change Promotion Cube''', Lu and Ciel will both receive a set of promo avatars.
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