Lu/Ciel: Difference between revisions

478 bytes added ,  10 August 2019
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*Unlike other characters, '''Lu''' and '''Ciel''' are the only characters to receive a unique skill cut-in for their 1st Job Class. This can only be obtained by advancing to their 2nd Job.
*Unlike other characters, '''Lu''' and '''Ciel''' are the only characters to receive a unique skill cut-in for their 1st Job Class. This can only be obtained by advancing to their 2nd Job.
*Before the 02/12/2015 KR patch, Lu/Ciel's skills had much higher MP costs to compensate for the fact they have 2 separate MP bars, as well as [[Call to Arms]] increasing potion efficiency. Tenacity skills used to cost 150 MP, while Strength skills used to cost 300 MP.
*Before the 02/12/2015 KR patch, Lu/Ciel's skills had much higher MP costs to compensate for the fact they have 2 separate MP bars, as well as [[Call to Arms]] increasing potion efficiency. Tenacity skills used to cost 150 MP, while Strength skills used to cost 300 MP.
*While both [[Nether Shredder]] and [[Soul Infest]] combine the weaponry and attack style of both characters, almost all Combination Skills and Hyper Actives gained by job advancing are focused on one character, with the other, usually Ciel, in a supportive role instead, such as setting up magic circles in the case of [[Angra Mainyu]] and [[Sefirot Phantasma]] or restraining the summoned power from going out of control in the case of [[Oblivion]] and [[Castle of Abbadon]].
*While other characters all gain at least 2 combo extensions upon advancing to their 3rd Job Class, Lu/Ciel only receive one that simply varies slightly between Lu and Ciel, and they are not considered separate commands in the Command UI.
*While other characters all gain at least 2 combo extensions upon advancing to their 3rd Job Class, Lu/Ciel only receive one that simply varies slightly between Lu and Ciel, and they are not considered separate commands in the Command UI.
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|tab2=Lu
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