Lu/Ciel: Difference between revisions

888 bytes added ,  5 January 2020
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*When using Skill Rings, if their stats are set to separate, Switching Skills will always apply the ring of the character being switched to. For example, wearing a Ring of Tenacity on '''Lu''' will always increase the damage of [[Stomp]], even if you start the skill while on '''Ciel'''.
*When using Skill Rings, if their stats are set to separate, Switching Skills will always apply the ring of the character being switched to. For example, wearing a Ring of Tenacity on '''Lu''' will always increase the damage of [[Stomp]], even if you start the skill while on '''Ciel'''.
**For Combination Skills and certain Actives, the skill ring of the character that casts the skill is taken into account. Switching while the skill is still on-going (such as while [[Eschaton]] is traveling or [[Shadow]] is installed) will not affect the skill's damage.
**For Combination Skills and certain Actives, the skill ring of the character that casts the skill is taken into account. Switching while the skill is still on-going (such as while [[Eschaton]] is traveling or [[Shadow]] is installed) will not affect the skill's damage.
**Other sources of skill damage increase, such as through set effects or Specialization B, will apply to a skill for as long as that character is in play. Switching during the skill will change the damage to fit the current character.
**Other sources of skill damage increase, such as through set effects, will apply to a skill for as long as that character is in play. Switching during the skill will change the damage to fit the current character.
*When opening the '''First, Second, or Third Job Change Promotion Cube''', Lu and Ciel will both receive a set of promo avatars.
*When opening the '''First, Second, or Third Job Change Promotion Cube''', Lu and Ciel will both receive a set of promo avatars.
*Just like [[Deadly Chaser]]'s Silver Shooters, Ciel's gunblades will do physical damage at close range.
*Just like [[Deadly Chaser]]'s Silver Shooters, Ciel's gunblades will do physical damage at close range.
*Ciel's magic bullets consume 4 MP per shot.
*Ciel's magic bullets consume 4 MP per shot.
*Ciel's recovery from knocked-down status is faster compared to the other characters.
*Ciel's recovery from knocked-down status is faster compared to the other characters.
*Due to how character hitboxes move according to their animations in this game, when using a skill where both characters appear (such as a Combination Skill or Hyper Active), the character that was in play at the time determines where your own hitbox currently is. Therefore, in skills where '''Lu''' moves off the ground such as in [[Twilight Judgement]] when using the additional bullets, she is entirely safe from ground-based attacks, whereas '''Ciel''' is not.
**This is especially relevant for attacks that ignore i-frames like many attacks in [[Master Road]], as '''Lu''' is predominantly in midair during most skills with both characters, where '''Ciel''' usually remains on the ground.
**This also affects the actual area of effect of those skills as either '''Lu''' or '''Ciel can be shifted to one side to make room for the other character appearing, moving the skill along with them accordingly.
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