Lu/Ciel: Difference between revisions

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*Ciel's magic bullets consume 4 MP per shot.
*Ciel's magic bullets consume 4 MP per shot.
*Ciel's recovery from knocked-down status is faster compared to the other characters.
*Ciel's recovery from knocked-down status is faster compared to the other characters.
*Due to how character hitboxes move according to their animations in this game, when using a skill where both characters appear (such as a Combination Skill or Hyper Active), the character that was in play at the time determines where your own hitbox currently is. Therefore, in skills where '''Lu''' moves off the ground such as in [[Twilight Judgement]] when using the additional bullets, she is entirely safe from ground-based attacks, whereas '''Ciel''' is not.
*Due to how character hitboxes move according to their animations in this game, when using a skill where both characters appear (such as a Combination Skill or Hyper Active), the character that was in play at the time determines where your own hitbox currently is. Therefore, in skills where '''Lu''' moves off the ground such as in [[Twilight Judgment]] when using the additional bullets, she is entirely safe from ground-based attacks, whereas '''Ciel''' is not.
**This is especially relevant for attacks that ignore i-frames like many attacks in [[Master Road]], as '''Lu''' is predominantly in midair during most skills with both characters, where '''Ciel''' usually remains on the ground.
**This is especially relevant for attacks that ignore i-frames like many attacks in [[Master Road]], as '''Lu''' is predominantly in midair during most skills with both characters, where '''Ciel''' usually remains on the ground.
**This also affects the actual area of effect of those skills as either '''Lu''' or '''Ciel can be shifted to one side to make room for the other character appearing, moving the skill along with them accordingly.
**This also affects the actual area of effect of those skills as either '''Lu''' or '''Ciel''' can be shifted to one side to make room for the other character appearing, moving the skill along with them accordingly.
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