Lunatic Fury: Difference between revisions

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__NOTOC__{{Languages|Lunatic Fury}}
__NOTOC__{{Languages|Lunatic Fury}}
{{#ev:youtube|ZDPHga3mT3w|400|right}}
{{#ev:youtube|DGahII0hpxU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_LUNATICFURY.png]]
| [[File:SI LUNATICFURY.png]]
| {{SkillType|SA|B}} Charge towards the enemy and blast the ground with massive attacks.
| {{SkillType|SA|B}} Charge towards the enemy and blast the ground with massive attacks.<br>Deals additional chain explosion after [[Awakening Mode|Awakening]].
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan="3" |Mode
! colspan="2" |Damage (Physical)
! colspan="4" |Max Hits!! rowspan="3" |Cannonball Usage
! rowspan="3" |MP Usage!! rowspan="3" |Cooldown
|-
|-
! rowspan=2 | Mode !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan=2 | Cannonball<br>Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan="2" |Ground Explosion!! rowspan="2" | Rock Fragments
! colspan="2" |Ground Explosion
! colspan="2" |Rock Fragments
|-
|-
! Charge !! Cannon<br>Blow !! Continuous<br>Shelling !! Final<br>Blast  !! [[Awakening Mode]]<br>Additional Blast !! Charge !! Cannon<br>Blow !! Continuous<br>Shelling !! Final<br>Blast  !! [[Awakening Mode]]<br>Additional Blast
! Normal !! Awakening !! Per Fragment !! Fragment Count
|-  
|-  
| colspan=14 | '''Normal'''
| colspan="10" |'''Normal'''
|-
|-
| {{PvE}} || 2566% || 2650% || 1009% || 3440% || 202% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 3 ~ 6 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
| {{PvE}}
| 1016%||203%
| rowspan="2" |6
| rowspan="2" |10
| rowspan="2" |6
| rowspan="2" |12|| rowspan="2" |6
| rowspan="2" |300 MP|| rowspan="2" |20 Seconds
|-
|-
| {{PvP}} || 556% || 575% || 218% || 746% || 44%
|{{PvP}}
|208%||77%
|-  
|-  
| colspan=14 | '''[Enhanced]'''
| colspan="10" |'''[Enhanced]'''
|-
|-
| {{PvE}} || 3079% || 3180% || 1211% || 4127% || 242% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 3 ~ 6 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
| {{PvE}}
| 1219%||242%
| rowspan="2" |6
| rowspan="2" |10
| rowspan="2" |6
| rowspan="2" |12|| rowspan="2" |6 || rowspan="2" |300 MP|| rowspan="2" |20 Seconds
|-
|-
| {{PvP}} || 668% || 690% || 261% || 895% || 52%
|{{PvP}}
|277%||92%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
==[[Skill Traits]]==
{{Traits|Chung|Lunatic Fury|Enhanced, Gigantic||130}}
{{Traits|Chung|Lunatic Fury|Critical, Heavy|mp=300|cd=20|}}
<br>
<br>


== Total Damage ==
==Total Damage==
{{Damage
{{Damage|true|Chung
|dmg=3079, 3180, 1211, 4127
|dmg=1219, 242
|pvp_dmg=668, 690, 261, 895
|pvp_dmg=277, 92
|hits=1, 1, 2, 1
|hits=6, 6*12
|range_max=1.2836508, 1.283604
|awk_hits=10, 6*12
|enhanced=true
|avg_hits=6, 6*7
|avg_awk_hits=10, 6*7
|heavy=true
}}
}}
*'''Average''' assumes 42 '''Rock Fragment''' hits (7 '''Fragment Count''').
<br>


{{Damage
==Related Skills==
|dmg=3079, 3180, 1211, 4127, 242
{{SkillTable|CCPassive1.png; Crusader's Armor;
|pvp_dmg=668, 690, 261, 895, 52
|hits=1, 1, 2, 1, 5
|range_max=1.259167, 1.25799
|enhanced=true
|prefix=awk
}}
}}
<br>


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
==Old Version==
|-
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
! rowspan=3 | Mode !! colspan=4 | Base
|-
|-
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]]
! width="300px" | Video
! Description
|-
|-
! Normal !! Enhanced !! Normal !! Enhanced
|{{#ev:youtube|ZDPHga3mT3w|300}}
|-
|Between its initial release and the 11/09/2023 KR Patch, the skill was slower, you were unable to move when it was being cast, and it dealt the same damage on every enemy regardless of size and position.
| {{PvE}}
| {{#var: range_total_damage}} || {{#var: range_total_damage_enhanced}} || {{#var: awk_range_total_damage}} || {{#var: awk_range_total_damage_enhanced}}
|-
| {{PvP}}
| {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_enhanced_pvp}} || {{#var: awk_range_total_damage_pvp}} || {{#var: awk_range_total_damage_enhanced_pvp}}
|}
|}
*Damage ranges from 3~6 cannonballs consumed.
<br>
<br>


== Related Skills ==
== Updates==
{{SkillTable
{| class="colortable-Chung updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|CCPassive1.png; Crusader's Armor;
}}
<br>
 
== Tips and Details ==
*The final cannonball will unleash a powerful explosion that launches all foes into the air.
**In [[Awakening Mode]], the floor will reverberate with the impact.
*Mana breaking during the cannon blasts is impossible.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan="2" |Date!! colspan="2" |Changes
|-
|-
! KR !! NA !! PvE !! PvP
!KR!!NA!!PvE!!PvP
|-
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |  
|01/27/2011||06/27/2012|| colspan="2" align="left" |
*'''Lunatic Fury''' added.
*'''Lunatic Fury''' added.
|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012||-|| colspan="2" align="left" |
*{{nerf|The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards.}}
*{{nerf|The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards.}}
**However, it is possible to combo afterward if used in awakening.
**However, it is possible to combo afterward if used in awakening.
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014||-|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
|04/20/2015||-|| colspan="2" align="left" |
*{{nerf|Unable to hit the enemies below the platform.}}
*{{nerf|Unable to hit the enemies below the platform.}}
|-
|-
| 07/09/2015 || - || colspan=2 align="left" |  
|07/09/2015||-|| colspan="2" align="left" |
*Fixed error where last explosion damage was lower than intended after noted.
* Fixed error where last explosion damage was lower than intended after noted.
|-
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
|10/29/2015||03/16/2016|| colspan="2" align="left" |
*{{buff|Initial motion time decreased.}}
*{{buff|Initial motion time decreased.}}
|-
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
|12/01/2016||01/11/2017|| colspan="2" align="left" |
*Damage error in [Enhanced] level fixed.
*Damage error in [Enhanced] level fixed.
|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
|01/12/2017 ||01/24/2017|| colspan="2" align="left" |
*{{buff|Awakening damage increased.}}
*{{buff|Awakening damage increased.}}
*{{nerf|Charge damage decreased.}}
*{{nerf|Charge damage decreased.}}
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*{{nerf|Final Cannonball damage decreased.}}
*{{nerf|Final Cannonball damage decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 ||05/10/2017|| align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |
*{{buff|Initial Cannonball damage increased.}}
*{{buff|Initial Cannonball damage increased.}}
*{{buff|Final Cannonball damage increased.}}
*{{buff|Final Cannonball damage increased.}}
|-
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
|07/27/2017||08/09/2017|| colspan="2" align="left" |
*Fixed issue where skill range decrease when using in [[S-4]].
*Fixed issue where skill range decrease when using in [[S-4]].
|-
|-
| rowspan=2 | 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| rowspan="2" |02/22/2018|| rowspan="2" | 04/18/2018
| colspan="2" align="left" |
*{{nerf|Manabreak cancel removed.}}
*{{nerf|Manabreak cancel removed.}}
|-
|-
| align="left" |  
| align="left" |
*{{buff|Charge damage increased.}}
*{{buff|Charge damage increased.}}
*{{buff|Cannon Hit damage increased.}}
*{{buff|Cannon Hit damage increased.}}
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*{{nerf|Final Continuous Shelling damage decreased.}}
*{{nerf|Final Continuous Shelling damage decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
|04/05/2018||04/18/2018|| align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|11/09/2023|| rowspan="2" | 12/06/2023 || colspan="2" align="left" |
*Skill features changed.
*'''Enhanced''' trait  change to  '''Critical''' trait.
*'''Gigantic''' trait  change to  '''Heavy''' trait.
|-
| 11/23/2023 || colspan="2" |
*{{nerf|'''Damage''' decreased.}}
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>


== Alternative Names ==
==Alternative Names==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
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