Lunatic Psyker: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" |Image
! width="25%" |Image  
! width="40%" |Description
! width="50%" |Description
! width="25%" |Damage
! width="25%" |Damage
! width="10%" |Dungeon Modifier
|-
|-
| [[Image:LPCombo1.png]]  
| [[Image:LPCombo1.png]]  
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Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CZ}} to continuously punch up to a maximum of 22 hits instead of the final heavy punch. You may choose to stop halfway through the 22 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be.
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CZ}} to continuously punch up to a maximum of 22 hits instead of the final heavy punch. You may choose to stop halfway through the 22 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be.
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{{CNA}} 268% Phy. Damage<br>
{{CNA}} 335% Phy. Damage<br>
{{CNAZ}} 266% Damage<br>
{{CNAZ}} 266% Damage<br>
{{CNAZ}} 140% Damage x3<br>
{{CNAZ}} 140% Damage x3<br>
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{{CNAConZ}} 20% Damage x2~22<br>
{{CNAConZ}} 20% Damage x2~22<br>
{{CNAX}} 558% Damage
{{CNAX}} 558% Damage
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<br>
{{CNA}} 1.25<br>
{{CNAZ}} 1 <br>
{{CNAZ}} 1 x3<br>
{{CR}}<br>
{{CNAConZ}} 1<br>
{{CNAX}} 1
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|-
| [[Image:LPCombo2.png]]  
| [[Image:LPCombo2.png]]  
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Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}.  
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}.  
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{{CNA}} 268% Phy. Damage<br>
{{CNA}} 335% Phy. Damage<br>
{{CNAX}} 305% Damage<br>
{{CNAX}} 305% Damage<br>
{{CR}}<br>
{{CR}}<br>
{{CNAConX}} 200% Damage x1~6<br>
{{CNAConX}} 200% Damage x1~6<br>
{{CNAZ}} 256% Damage
{{CNAZ}} 256% Damage
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<br>
{{CNA}} 1.25<br>
{{CNAX}} 1<br>
{{CR}}<br>
{{CNAConX}} 1<br>
{{CNAZ}} 1
|-
|-
| align="center" |{{CZ}}{{CZ}}{{CX}}{{CX}}
| align="center" |{{CZ}}{{CZ}}{{CX}}{{CX}}
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*The last {{CX}} require a target.
*The last {{CX}} require a target.
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|  
{{CZ}} 152% Phy. Damage<br>
{{CZ}} 190% Phy. Damage<br>
{{CZ}} 187% Phy. Damage<br>
{{CZ}} 234% Phy. Damage<br>
{{CX}} 143% Mag. Damage + 157% Mag. Damage (2 MP)<br>
{{CX}} 143% Mag. Damage + 157% Mag. Damage (2 MP)<br>
{{CX}} 86% Mag. Damage x3 + 107% Mag. Damage
{{CX}} 86% Mag. Damage x3 + 107% Mag. Damage
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{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CX}} 1<br>
{{CX}} ?
|-
|-
| align="center" |{{CDR}}{{CX}}{{CX}}{{CNAX}}
| align="center" |{{CDR}}{{CX}}{{CX}}{{CNAX}}
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{{CDR}}<br>
{{CDR}}<br>
{{CX}} 242% Mag. Damage<br>
{{CX}} 242% Mag. Damage<br>
{{CX}} 338% Phy. Damage<br>
{{CX}} 422% Phy. Damage<br>
{{CNAX}} 100% Mag. Damage x6
{{CNAX}} 100% Mag. Damage x6
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{{CDR}}<br>
{{CX}} 1<br>
{{CX}} 1.25<br>
{{CNAX}} ?
|-
|-
| align="center" |{{CDRU}}{{CX}}{{CZ}}
| align="center" |{{CDRU}}{{CX}}{{CZ}}
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{{CX}} 82% Mag. Damage x3<br>
{{CX}} 82% Mag. Damage x3<br>
{{CZ}} 111% Mag. Damage x5
{{CZ}} 111% Mag. Damage x5
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{{CDRU}}<br>
{{CX}} 1<br>
{{CZ}} ?
|}
|}
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