Lunatic Psyker: Difference between revisions

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|class=[[File:Mini Icon - Lunatic Psyker.png]][[File:Mini Icon - Lunatic Psyker (Trans).png]] Lunatic Psyker  
|class=[[File:Mini Icon - Lunatic Psyker.png]][[File:Mini Icon - Lunatic Psyker (Trans).png]] Lunatic Psyker  
|weapon= Nasod Dynamo, Nasod Armor
|weapon= Nasod Dynamo, Perfected Nasod Armor  
|age=19
|age=19
|race=Human
|race={{tt|Human|Nasod augmented}}
|ESP=Tenacity Skill Cooldown Decrease  
|ESP=Tenacity Skill Cooldown Decrease  
|Height= 180 cm (5 ft 11 in)
|Height= 180 cm (5 ft 11 in)
|Weight=72 kg (158 lb)
|Weight=72 kg (158 lb)
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 1-0=[[Image:Icon - Add.png|40px|link=Add]]
| 1-0=[[File:Icon - Add.png|40px|link=Add]]
| 1-1=[[Image:Icon - Psychic Tracer.png|40px|link=Psychic Tracer]]
| 1-1=[[File:Icon - Psychic Tracer.png|40px|link=Psychic Tracer]]
| 1-2=[[Image:Icon - Lunatic Psyker.png|40px|link=Lunatic Psyker]]
| 1-2=[[File:Icon - Lunatic Psyker.png|40px|link=Lunatic Psyker]]
| 1-3=[[Image:Icon - Doom Bringer.png|40px|link=Doom Bringer]]
| 1-3=[[File:Icon - Doom Bringer.png|40px|link=Doom Bringer]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean_Flag.png|20px]] 16 January 2014<br>[[File:Japanese_Flag.png|20px]] 13 August 2014<br>[[File:Chinese_Flag.png|20px]] 13 August 2014<br>[[File:American Flag.png|20px]] 13 August  2014<br>[[File:European Union Flag.png|20px]] 20 August 2014<br>[[File: Bresil Flag.png|20px]] 7 January 2015
|RD=[[File:Korean_Flag.png|20px]] 16 January 2014<br>[[File:Japanese_Flag.png|20px]] 13 August 2014<br>[[File:Chinese_Flag.png|20px]] 13 August 2014<br>[[File:American Flag.png|20px]] 13 August  2014<br>[[File:European Union Flag.png|20px]] 20 August 2014<br>[[File: Brazil Flag.png|20px]] 7 January 2015
|TRD=[[File:Korean Flag.png|20px]] 11 August 2016<br>[[File:Japanese Flag.png|20px]] 28 September 2016<br>[[File:Chinese_Flag.png|20px]] 28 September 2016<br>[[File:American Flag.png|20px]] 28 September 2016<br>[[File:Bresil_Flag.png|20px]] 28 September 2016<br>[[File:European Union Flag.png|20px]] 14 December 2016
|TRD=[[File:Korean Flag.png|20px]] 11 August 2016<br>[[File:Japanese Flag.png|20px]] 28 September 2016<br>[[File:Chinese_Flag.png|20px]] 28 September 2016<br>[[File:American Flag.png|20px]] 28 September 2016<br>[[File:Brazil Flag.png|20px]] 28 September 2016<br>[[File:European Union Flag.png|20px]] 14 December 2016
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Add}}
| Speed=2
| Speed=2
| Range=2
| Range=2
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}}
}}
}}
}}
<center>{{quotation|Kahahaha! Success!}}</center>
<center>{{quotation|This destructive power. This should be able to...!}}</center>
<br>


= [[File:Icon - Lunatic Psyker.png]] Lunatic Psyker =
= [[File:Icon - Lunatic Psyker.png]] Lunatic Psyker =
{{TooltipColor|D|[A mad scientist who unlocked the full potential of Nasod Armor]}}<br>
Overpower enemies with the use of the enhanced Nasod Armor.
{{Specialty|
|[[File:FullBurst.png|link=Nasod Armor Mode - Full Burst]]|Nasod Armor Mode - Full Burst|'''Increase Special Active Damage for a certain duration. Particle Storm chance and damage also increase, allowing you to deal more.'''
|[[File:AddSkill15.png|link=Conqueror]]|Conqueror|'''This skill gets stronger if used while in Awakening. Normally, it will generate a massive energy cannon. While in Awakening, it will create a huge energy blast.'''
|[[File:LPSA5.png|link=Psychic Storm]]|Psychic Storm|'''Use this skill to pull in nearby enemies and also buff yourself. Wrap your body in plasma that causes a debuff to any attackers or the enemies that get attacked.'''
|[[File:LPSA2.png|link=Quicksilver Accel]]|Quicksilver Accel|'''Use this skill on a distant enemy. This skill is very useful for ambush.'''
}}
{{Specialty|
|[[File:LPTrans2.png|link=Dynamo Configuration - Railgun]]|Dynamo Configuration - Railgun|'''Deviler powerful attacks at a distance and further increase the damage effect when awaken.'''
|[[File:LPTrans1.png|link=Psion Rush]]|Psion Rush|'''Approach the enemy immediately to attack. Connect with Nasod Armor Combo while Awakened.'''
|[[File:LPTrans3.png|link=Quicksilver Strike]]|Quicksilver Strike|'''Suprise enemies in mid-range and deliver massive damage relentlessly. Connect with Nasod Armor Combo while Awakened.'''
|[[File:LPTrans5.png|link=Amplify Energy]]|Amplify Energy|'''Concentrate Nasod energy to enhance the Nasod Armor Combo, Void Breaker and EMP Shock.'''
}}


{{ADSquare}}
'''[A merciless destroyer that annihilates his enemies with overwhelming power.]'''
=== Background ===
=== Background ===
{{Background
{{Background
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Lunatic Psyker}}
{{:Skill Tree: Lunatic Psyker}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
 
  {{SkillText|Combo|Nasod Armor Combo}}
  {{SkillText|Combo|Nasod Armor Combo}}
  {{SkillText|Combo|Battle Gear}}
  {{SkillText|Combo|Battle Gear}}
  {{SkillText|Combo|2}}
  {{SkillText|Combo|2}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
 
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" |Image  
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[Image:LPCombo1.png]]  
| [[File:Combo - Lunatic Psyker 1.png|520px]]  
|  
|  
Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 22 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be.
Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be.
|  
|  
{{CNA}} 335% Phy. Damage<br>
{{CNA}} 296% Damage<br>
{{CNAZ}} 266% Damage<br>
{{CNAZ}} 266% Damage<br>
{{CNAZ}} 102% Damage x3<br>
{{CNAZ}} 102% Damage x3<br>
{{CR}}<br>
{{CR}}{{CNAConZ}} 120% Damage x2~20<br>
{{CNAConZ}} 120% Damage x2~20<br>
{{CNAX}} 444% Damage
{{CNAX}} 444% Damage
|-
|-
| [[Image:LPCombo2.png]]  
| [[File:Combo - Lunatic Psyker 2.png|520px]]  
|
|
Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}.  
Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}.  
|  
|  
{{CNA}} 335% Phy. Damage<br>
{{CNA}} 296% Damage<br>
{{CNAX}} 305% Damage<br>
{{CNAX}} 305% Damage<br>
{{CR}}<br>
{{CR}}{{CNAConX}} 200% Damage x1~6<br>
{{CNAConX}} 200% Damage x1~6<br>
{{CNAZ}} 256% Damage
{{CNAZ}} 256% Damage
|-
|-
| [[File:LPCombo3.png]]
| [[File:Combo - Lunatic Psyker ZZXX.png|350px]] {{CZ}}{{CZ}}{{CX}}{{CX}}
|
|
After doing the standard {{CZ}}{{CZ}}{{CX}} combo, '''if''' you hit a enemy, you will blink to it and smash it with a blast of energy instead of pulling them to you.
{{CZ}}{{CZ}}{{CX}}{{CIO|X}} is reworked, '''if''' {{CZ}}{{CZ}}{{CIO|X}} hits an enemy, you will blink to it and smash it with a blast of energy instead of pulling them to you.
|  
|  
{{CZ}} 190% Phy. Damage<br>
{{CZ}} 190% Phy. Damage<br>
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{{CX}} 86% Mag. Damage x3 + 107% Mag. Damage
{{CX}} 86% Mag. Damage x3 + 107% Mag. Damage
|-
|-
| [[File:LPCombo4.png]]
| [[File:Combo - Lunatic Psyker DRXXX.png|350px]] {{CDR}}{{CX}}{{CX}}{{CX}}
|  
|  
After doing the standard {{CDR}}{{CX}}{{CX}} combo, the final {{CX}} is reworked to kicking up quick bursts of electrical energy instead of a energy shot.
{{CDR}}{{CX}}{{CX}}{{CIO|X}} is reworked, kick up quick bursts of energy instead of a energy shot.
|  
|  
{{CDR}}<br>
{{CDR}}<br>{{CX}} 242% Mag. Damage<br>{{CX}} 422% Phy. Damage<br>{{CNAX}} 100% Mag. Damage x3
{{CX}} 242% Mag. Damage<br>
{{CX}} 422% Phy. Damage<br>
{{CNAX}} 100% Mag. Damage x3
|-
|-
| [[File:LPCombo5.png]]
| [[File:Combo - Lunatic Psyker DRUXZ.png|350px]] {{CDRU}}{{CX}}{{CZ}}
|
|
After doing the standard {{CDRU}}{{CX}} combo, fires 5 plasma lasers in an arc shaped fan.
After doing the standard {{CDRU}}{{CX}} combo, fires 5 plasma lasers in an arc shaped fan.
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|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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== Transcendence Advancement ==
== Transcendence Advancement ==
{{JobChange|Transcendence|Add}}
{{JobChange|Transcendence|Add}}
Upon reaching Lv.99, a '''Transcendent: {{PAGENAME}}''' can job advance to a [[Doom Bringer]].
<br>
<br>


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== Trivia ==
== Trivia ==
*'''Lunatic Psyker''' originally wanted use the Altera Core to power his Nasod Armor but found it was destroyed by Elsword. From the leftover data, he learned of the existence of another power source, the Nasod Queen, [[Eve]]. Chasing her to Feita, Add stumbled across an alternate power source, the Moon Stone, which he steals from [[Allegro]] to perfect his Nasod Armor.
**This resulted in Add deciding to observe Eve as a test subject instead, as he found Eve to be the most perfect Nasod in existence which intrigued him.
*'''Lunatic Psyker's''' concept art reveals that the [[Diabolic Armor]] present in [[Diabolic Esper]]'s design was originally designed for '''Lunatic Psyker'''.
*'''Lunatic Psyker's''' concept art reveals that the [[Diabolic Armor]] present in [[Diabolic Esper]]'s design was originally designed for '''Lunatic Psyker'''.
*'''Lunatic Psyker''''s promotional costume and artwork features two tail-like belts hanging behind him, a visual nod at this being the path's '''second''' job, as [[Psychic Tracer]] and [[Doom Bringer]] have 1 and 3 such belts respectively.
*'''Lunatic Psyker''''s promotional costume and artwork features two tail-like belts hanging behind him, a visual nod at this being the path's '''second''' job, as [[Psychic Tracer]] and [[Doom Bringer]] have 1 and 3 such belts respectively.
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