Lunatic Psyker: Difference between revisions

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| '''Crushing Smash (Nasod Armor Combo)'''
| '''Crushing Smash (Nasod Armor Combo)'''


Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be.
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be.
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|  
(After base combo)<br>
(After base combo)<br>
(Slam) 100% Phy. Damage<br>
{{CNA}} 100% Phy. Damage<br>
{{CZ}} 225% Damage<br>
{{CNAZ}} 225% Damage<br>
{{CZ}} 150% Damage x3<br>
{{CNAZ}} 150% Damage x3<br>
{{CR}}<br>
{{CR}}<br>
{{CConZ}} 150% Damage x2 (continuous)<br>
{{CNAConZ}} 150% Damage x2 (continuous)<br>
{{CX}} 200% Damage
{{CNAX}} 200% Damage
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|
<br>
<br>
(Slam) 1.25<br>
{{CNA}} 1.25<br>
{{CZ}} 1 <br>
{{CNAZ}} 1 <br>
{{CZ}} 1 x3<br>
{{CNAZ}} 1 x3<br>
{{CR}}<br>
{{CR}}<br>
{{CConZ}} 1 x2 (continuous)<br>
{{CNAConZ}} 1 x2 (continuous)<br>
{{CX}} 1
{{CNAX}} 1
|-
|-
| [[Image:LPCombo2.png]]  
| [[Image:LPCombo2.png]]  
| '''Sliding Slam (Nasod Armor Combo)'''
| '''Sliding Slam (Nasod Armor Combo)'''


Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}.  
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}.  
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|  
(After base combo)<br>
(After base combo)<br>
(Slam) 100% Phy. Damage<br>
{{CNA}} 100% Phy. Damage<br>
{{CX}} 315% Damage<br>
{{CNAX}} 315% Damage<br>
{{CR}}<br>
{{CR}}<br>
{{CConX}} 150% Damage<br>
{{CNAConX}} 150% Damage<br>
{{CZ}} 200% Damage
{{CNAZ}} 200% Damage
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|  
<br>
<br>
(Slam) 1.25<br>
{{CNA}} 1.25<br>
{{CX}} 1<br>
{{CNAX}} 1<br>
{{CR}}<br>
{{CR}}<br>
{{CConX}} 1<br>
{{CNAConX}} 1<br>
{{CZ}} 1
{{CNAZ}} 1
|-
|-
| align="center" |{{CDR}}{{CZ}}{{CX}}{{CX}}
| align="center" |{{CDR}}{{CZ}}{{CX}}{{CX}}
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