Lunatic Psyker: Difference between revisions
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! width="25%" |Image | ! width="25%" |Image | ||
! width="40%" |Description<br> | ! width="40%" |Description<br>{{CNA}} : '''Applicable only when Add is in [[Dynamo Point System#DP_Mode|<span style="color:#8000FF">Dynamo Configuration Mode</span>]], and will be activated after {{CNAX}} or {{CNAZ}}.''' | ||
! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack. | ! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack. | ||
! width="10%" |Dungeon Modifier | ! width="10%" |Dungeon Modifier | ||
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| [[Image:LPCombo1.png]] | | [[Image:LPCombo1.png]] | ||
| '''Crushing Smash | | {{CNA}} <span style="color:#8000FF"> '''Crushing Smash'''</span> | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be. | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be. | ||
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{{CNA}} 268% Phy. Damage<br> | {{CNA}} 268% Phy. Damage<br> | ||
{{CNAZ}} 266% Damage<br> | {{CNAZ}} 266% Damage<br> | ||
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| [[Image:LPCombo2.png]] | | [[Image:LPCombo2.png]] | ||
| '''Sliding Slam | | {{CNA}} <span style="color:#8000FF"> '''Sliding Slam'''</span> | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}. | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}. | ||
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{{CNA}} 268% Phy. Damage<br> | {{CNA}} 268% Phy. Damage<br> | ||
{{CNAX}} 305% Damage<br> | {{CNAX}} 305% Damage<br> |