Lunatic Psyker: Difference between revisions

m
Line 72: Line 72:
|-
|-
! width="25%" |Image
! width="25%" |Image
! width="40%" |Description<br>NOTE: '''Nasod Armor combo are applicable only when Add is in [[Dynamo Point System#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Battle Gear#Tips and Details|here]].'''
! width="40%" |Description<br>{{CNA}} : '''Applicable only when Add is in [[Dynamo Point System#DP_Mode|<span style="color:#8000FF">Dynamo Configuration Mode</span>]], and will be activated after {{CNAX}} or {{CNAZ}}.'''
! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.
! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.
! width="10%" |Dungeon Modifier
! width="10%" |Dungeon Modifier
|-
|-
| [[Image:LPCombo1.png]]  
| [[Image:LPCombo1.png]]  
| '''Crushing Smash (Nasod Armor Combo)'''
| {{CNA}} <span style="color:#8000FF"> '''Crushing Smash'''</span>


Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be.
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be.
|  
|  
(After base combo)<br>
{{CNA}} 268% Phy. Damage<br>
{{CNA}} 268% Phy. Damage<br>
{{CNAZ}} 266% Damage<br>
{{CNAZ}} 266% Damage<br>
Line 98: Line 97:
|-
|-
| [[Image:LPCombo2.png]]  
| [[Image:LPCombo2.png]]  
| '''Sliding Slam (Nasod Armor Combo)'''
| {{CNA}} <span style="color:#8000FF"> '''Sliding Slam'''</span>


Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}.  
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}.  
|  
|  
(After base combo)<br>
{{CNA}} 268% Phy. Damage<br>
{{CNA}} 268% Phy. Damage<br>
{{CNAX}} 305% Damage<br>
{{CNAX}} 305% Damage<br>
274

edits