Magdonic Cannon: Difference between revisions

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**Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage.
**Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage.
*The cannonball will stop near walls but does not lose collision hits making this a safe way to deal full damage to ungrab-able enemies.
*The cannonball will stop near walls but does not lose collision hits making this a safe way to deal full damage to ungrab-able enemies.
*Due to the erratic pattern in which the souls explode out of the cannonball, it is very likely any given soul will hit an enemy in smaller areas, such as in [[Elrianode City]] or [[Icerate Waste Plant]], allowing it to function just as well as its [[Magdonic Cannon/ModA|Mod]] counterpart for gaining CP while having more consistent damage on single enemies.
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