Magic Chain: Difference between revisions

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|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 |Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Activation Chance !! colspan=2 | Magic Chain
! rowspan=2 |Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Activation Chance !! colspan=2 | [[Status Effects|Power Chain]]
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! Magic Defense !! Duration
! Magic Defense !! Duration
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== Tips and Details ==
== Tips and Details ==
*Magic Chain is only triggered by regular attacks and Actives; Special Actives do not apply.
*Magic Chain is only triggered by regular attacks and Actives; Special Actives do not apply.
**[[Magic_Coating| Magic Coating]], enables special actives to activate Magic Chain.
**[[Magic Coating]], enables special actives to activate Magic Chain.
*Opponents under the effect of this skill are marked with a [[Status Effects|Magic Chain]] icon.
*Opponents under the effect of this skill are marked with a [[Status Effects|Power Chain]] icon.
*This is one of the most important skills a Rune Slayer should have since it takes off a good amount of magic defense, which makes it ideal to use when in a party and playing in secret dungeons.
*This is one of the most important skills a Rune Slayer should have since it takes off a good amount of magic defense, which makes it ideal to use when in a party and playing in secret dungeons.
*Combining this with Freezing creates a large gap, so you may want to consider having a person carry Freezing in a Magical Attack-focused party.
*Combining this with Freezing creates a large gap, so you may want to consider having a person carry Freezing in a Magical Attack-focused party.
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