Magic Knight: Difference between revisions

Line 60: Line 60:
| '''Fireball Dash'''  
| '''Fireball Dash'''  
Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that can pierce through one enemy. Fireball can be absorbed/reflected.
Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that can pierce through one enemy. Fireball can be absorbed/reflected.
*''Post KR 2/14 patch:''
**Lesser delay after shooting fireball.
**Shorter dash distance on {{CX}} command.
|  
|  
{{CDR}}<br>
{{CDR}}<br>
Line 74: Line 71:
*Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality.
*Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality.
*Despite the text displaying his '''>>ZZX''' combo, this combo is indeed received as '''Magic Knight'''.
*Despite the text displaying his '''>>ZZX''' combo, this combo is indeed received as '''Magic Knight'''.
*''Post 07/23/2015 KR patch:''
**New combo added.
|
|
{{CDR}}<br>
{{CDR}}<br>
Line 85: Line 80:
| '''Aerial Fireball'''  
| '''Aerial Fireball'''  
After doing the standard {{CDRU}}{{CX}} combo, fire a fireball at a 45° angle that doesn't knock down. The fireball pierces once and can be absorbed/reflected.  
After doing the standard {{CDRU}}{{CX}} combo, fire a fireball at a 45° angle that doesn't knock down. The fireball pierces once and can be absorbed/reflected.  
*''Post KR 2/14 patch:''
**Removed hang time after shooting fireball.
|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
Line 95: Line 88:
| '''Fire Burst'''
| '''Fire Burst'''
After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. If fully charged, the fireball will not launch grounded opponents.
After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. If fully charged, the fireball will not launch grounded opponents.
*''Post 07/23/2015 KR patch:''
**Moved from [[Rune Slayer]] to Magic Knight.
**Visuals changed to fire as Magic Knight.
|
|
{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
Line 107: Line 97:
After performing a standard aerial dash {{CZ}}, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage.
After performing a standard aerial dash {{CZ}}, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage.
*Note that the additional flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
*Note that the additional flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
*''Post 07/23/2015 KR patch:''
**New combo added.
|
|
{{CDRU}} <br>
{{CDRU}} <br>
Line 117: Line 105:
+ 68% Mag. Damage x3
+ 68% Mag. Damage x3
|}
|}
==== Updates ====
*02/14/2013 KR
**Movement delay after {{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} decreased. Dash distance of {{CDeX}} decreased.
**Removed hang time from {{CDRU}}{{CDeX}}{{CDeZ}}.
*07/23/2015 KR
**Added new {{CDRU}}{{CViZ}}{{CViX}}{{CViX}} combo.
**Added flame variant of {{CDR}}{{CViZ}}{{CViZ}}{{CViZ}} combo.
**Added [[Rune Slayer]]'s {{CDeX}}{{CDeZ}}{{CDeHoldZ}} to Magic Knight. Visuals changed to fire instead of runes.
<br>
<br>


ElEditors, Administrators
16,040

edits