Magic Knight: Difference between revisions

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| 02/14/2013 || - || align="left" |  
| 02/14/2013 || - || align="left" |  
*{{buff|Movement delay after {{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} decreased and dashing distance during final {{CDeX}} input  decreased.}}
*{{buff|Movement delay after {{CDR}}{{CZ}}{{CZ}}{{CIO|X}} decreased and dashing distance decreased.}}
*{{buff|Removed hang time from {{CDRU}}{{CDeX}}{{CDeZ}}'s final {{CDeZ}} input.}}
*{{buff|Removed hang time from {{CDRU}}{{CX}}{{CIO|Z}}.}}
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| 07/23/2015 || 12/16/2015 || align="left" |  
| 07/23/2015 || 12/16/2015 || align="left" |  
*{{buff|Added new {{CDRU}}{{CViZ}}{{CViX}}{{CViX}} combo.}}
*{{buff|Added new {{CDRU}}{{CZ}}{{CX}}{{CX}} combo.}}
*{{buff|Modified {{CDR}}{{CViZ}}{{CViZ}}{{CViZ}}:}}
*{{buff|Modified {{CDR}}{{CZ}}{{CZ}}{{CZ}}:}}
**Final {{CViZ}} input is now engulfed in flames.
**Final {{CDR}}{{CZ}}{{CZ}}{{CIO|Z}} input is now engulfed in flames.
*Moved {{CDeX}}{{CDeZ}}{{CDeHoldZ}} from [[Rune Slayer]] to [[Magic Knight]]. Visuals changed to fire instead of runes.
*Moved {{CX}}{{CZ}}{{CHoldZ}} from [[Rune Slayer]] to [[Magic Knight]]. Visuals changed to fire instead of runes.
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