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Magic Missile: Difference between revisions

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Text replacement - "04/27/2017 || -" to "04/27/2017 || 05/10/2017"
m (Text replacement - "04/27/2017 || -" to "04/27/2017 || 05/10/2017")
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**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
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| 11/06/2014 || - || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|Damage increased.}}
*{{nerf|Added Damage Penalty after it travels further.}}
*{{nerf|Added Damage Penalty after it travels further.}}
Line 126: Line 126:
*{{nerf|After certain time, it won't give hitstun.}}
*{{nerf|After certain time, it won't give hitstun.}}
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| 02/04/2016 || - || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
*{{nerf|Magic Projectile tracking speed decreased.}}
*{{nerf|Magic Projectile tracking speed decreased.}}
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Line 135: Line 135:
*'''Heavy''' attribute changed to '''Critical'''.
*'''Heavy''' attribute changed to '''Critical'''.
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| 10/13/2016 || - || colspan=2 align="left" |  
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
*Damage error fixed.
*Damage error fixed.
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Line 141: Line 141:
*{{nerf|Damage decreased.}}
*{{nerf|Damage decreased.}}
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| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|Damage increased.}}
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