Magic Missile: Difference between revisions
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Text replacement - "04/27/2017 || -" to "04/27/2017 || 05/10/2017"
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Gameboy224 (talk | contribs) m (Text replacement - "04/27/2017 || -" to "04/27/2017 || 05/10/2017") |
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**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again. | **However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again. | ||
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| 11/06/2014 || | | 11/06/2014 || 04/29/2015 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
*{{nerf|Added Damage Penalty after it travels further.}} | *{{nerf|Added Damage Penalty after it travels further.}} | ||
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*{{nerf|After certain time, it won't give hitstun.}} | *{{nerf|After certain time, it won't give hitstun.}} | ||
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| 02/04/2016 || | | 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | ||
*{{nerf|Magic Projectile tracking speed decreased.}} | *{{nerf|Magic Projectile tracking speed decreased.}} | ||
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*'''Heavy''' attribute changed to '''Critical'''. | *'''Heavy''' attribute changed to '''Critical'''. | ||
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| 10/13/2016 || | | 10/13/2016 || 11/23/2016 || colspan=2 align="left" | | ||
*Damage error fixed. | *Damage error fixed. | ||
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*{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
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| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
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