Magic Missile: Difference between revisions

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* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
* If used at the same point as another players awakening or special active, Magic Missile will not target them.
* The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot homing a target, it will fly forward.
* Magic Missile can target invisible monsters/obstacle generators off-screen and has a tendency to do so if they exist in the current map; while the majority of these generators are not destructible, rendering the skill useless in several locations, there are rare exceptions where the missile can destroy the generator, preventing new mobs from being generated - an example would be the generators in the air on the [[Hamel's Pier]].
** Magic Missile will homing the target when it is released or kill a target successfully. If used at the same point as another players awakening or special active, Magic Missile will not target them.
* When passing through groups of mobs, Magic Missile will only hit the mob that it has targeted and not any nearby mobs.
** When Magic Missile kills a target, it will homing the closet target.
** This skill can target different opponents.
* When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs.
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