Magic Missile: Difference between revisions
→Updates
Gameboy224 (talk | contribs) |
|||
Line 91: | Line 91: | ||
|- | |- | ||
| 03/29/2013 || - || colspan=2 align="left" | | | 03/29/2013 || - || colspan=2 align="left" | | ||
{{nerf|The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.}} | |||
{{nerf|The missile will '''no longer''' spin around the target to trap them.}} | |||
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again. | **However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again. | ||
|- | |- | ||
Line 100: | Line 101: | ||
|- | |- | ||
| 08/06/2015 || - || colspan=2 align="left" | | | 08/06/2015 || - || colspan=2 align="left" | | ||
{{buff|MP cost changed to 150 MP.}} | |||
{{buff|Projectile speed increased (including when Awakening) and hit count increased.}} | {{buff|Projectile speed increased (including when Awakening) and hit count increased.}} | ||
{{buff|Damage decrease over time effect deleted.}} | {{buff|Damage decrease over time effect deleted.}} | ||
Line 106: | Line 107: | ||
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" | | | 10/08/2015 || 03/16/2016 || colspan=2 align="left" | | ||
{{nerf|Projectile speed slightly decreased.}} | {{nerf|Projectile speed slightly decreased.}} | ||
{{nerf|After certain time, it won't give hitstun.}} | |||
|- | |- | ||
| 02/04/2016 || - || colspan=2 align="left" | | | 02/04/2016 || - || colspan=2 align="left" | | ||
Line 135: | Line 136: | ||
|- | |- | ||
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" | | | 07/26/2018 || 08/08/2018 || colspan=2 align="left" | | ||
{{nerf|Hitstun intervals decreased.}} | |||
|} | |} | ||
<br> | <br> |