Magic Missile: Difference between revisions

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| 03/29/2013 || - || colspan=2 align="left" |  
| 03/29/2013 || - || colspan=2 align="left" |  
* The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. The missile will '''no longer''' spin around the target to trap them.
{{nerf|The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.}}
{{nerf|The missile will '''no longer''' spin around the target to trap them.}}
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
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| 08/06/2015 || - || colspan=2 align="left" |  
| 08/06/2015 || - || colspan=2 align="left" |  
*MP cost changed to 150 MP
{{buff|MP cost changed to 150 MP.}}
{{buff|Projectile speed increased (including when Awakening) and hit count increased.}}
{{buff|Projectile speed increased (including when Awakening) and hit count increased.}}
{{buff|Damage decrease over time effect deleted.}}
{{buff|Damage decrease over time effect deleted.}}
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| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
{{nerf|Projectile speed slightly decreased.}}
{{nerf|Projectile speed slightly decreased.}}
*After certain time, it won't give hitstun.
{{nerf|After certain time, it won't give hitstun.}}
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| 02/04/2016 || - || colspan=2 align="left" |  
| 02/04/2016 || - || colspan=2 align="left" |  
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| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
*Hitstun intervals decreased.
{{nerf|Hitstun intervals decreased.}}
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