Magic Wardrobe: Difference between revisions
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{{Languages|Magic Wardrobe}} | |||
== What is Magical Wardrobe? == | == What is Magical Wardrobe? == | ||
It's a feature to apply the looks you want on an avatar while keeping the stat options you want. | It's a feature to apply the looks you want on an avatar while keeping the stat options you want. | ||
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== How to use Magical Wardrobe system == | == How to use Magical Wardrobe system == | ||
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*You can check item with the currently registered look in the wardrobe window. | *You can check item with the currently registered look in the wardrobe window. | ||
*You can preview the unregistered looks using the category section on the left. | *You can preview the unregistered looks using the category section on the left. | ||
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== Register Look == | == Register Look == | ||
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<font color="FF0000">- If another character within the same ID can equip the registered look, the Magical Wardrobe list is shared with that character's list as well and looks can be applied.<br> | <font color="FF0000">- If another character within the same ID can equip the registered look, the Magical Wardrobe list is shared with that character's list as well and looks can be applied.<br> | ||
- You cannot revert items that becomes cloth hanger state.</font> | - You cannot revert items that becomes cloth hanger state.</font> | ||
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== Types of items that can be look registered == | == Types of items that can be look registered == | ||
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*Timed items/(old)items, unidentified or sealed items, promotion avatars, rings and necklace accessories cannot be registered. | *Timed items/(old)items, unidentified or sealed items, promotion avatars, rings and necklace accessories cannot be registered. | ||
*Profession items like Golden Ring, Necklace can be registered. | *Profession items like Golden Ring, Necklace can be registered. | ||
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== Apply Look == | == Apply Look == | ||
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*Only items in the same slot and type can be applied. | *Only items in the same slot and type can be applied. | ||
**(ex: Cannot apply Avatar accessory face(top) to accessory face(top)) | **(ex: Cannot apply Avatar accessory face(top) to accessory face(top)) | ||
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== Dismantling items in cloth hanger state == | == Dismantling items in cloth hanger state == |