Magnetic Guard: Difference between revisions

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Skill Cooldown Speed? Skill Cooldown Speed Increase? Skill Cooldown Acceleration Speed??? I'm begging KoG to have some consistency. Also reworded the last tip for grammar.
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
m (Skill Cooldown Speed? Skill Cooldown Speed Increase? Skill Cooldown Acceleration Speed??? I'm begging KoG to have some consistency. Also reworded the last tip for grammar.)
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| [[File:OptActive1.png]]
| [[File:OptActive1.png]]
| {{SkillType|A}} Summons a Magnetic Guard to protect you and your allies for 20 secs.<br>Magical Attack Power, Damage Reduction, and Special Active Skill Cooldown Acceleration are increased for the duration of the skill.
| {{SkillType|A}} Summons a Magnetic Guard to protect you and your allies for 20 seconds.<br>Magical Attack Power, Damage Reduction, and Special Active Skill Cooldown Acceleration are increased for the duration of the skill.
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! rowspan=2 | Mode !! colspan=4 | {{se|285|Magnetic Guard||pb}} !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=4 | {{se|285|Magnetic Guard||pb}} !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
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! Magical Attack <br>Power Increase !! Received Damage<br>Decrease {{Stat|m}} !! Special Active Skill<br>Cooldown Speed !! Duration
! Magical Attack Increase !! Received Damage<br>Decrease {{Stat|m}} !! Special Active Skill<br>Cooldown Speed Increase !! Duration
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| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
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*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies.
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies.
*A proper caution is required when casting this skill due to it not having neither Super Armor nor invincibility during the animation, making it unchallenging to interrupt.
*Proper caution is required when casting this skill due to it not having neither {{se||Super Armor}} nor invincibility during the animation, making it easy to interrupt.
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