Mastermind: Difference between revisions

1,744 bytes removed ,  20 February 2015
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== <font color="FF7F50">Dynamo Factory</font> ==
[[File:Summon.gif|290x216px|thumb|Drone Summoning]]
[[File:Switch.gif|290x216px|thumb|Install Switching]]
'''Arc Tracer'''/[[Mastermind]] has a unique feature which aids him in battle, called Dynamo Factory.
*By using 30 DP (0 while in DP mode), Add creates a '''Dynamo Factory Drone''' which will follow him. Add is then able to install attack commands to activate the drone.
*He is also able to switch between installations at the expense of another 30 DP (0 while in DP mode).
*Creating the drone or switching installations will damage targets.
*When switching installations, all other installations will receive a cooldown time of 3 seconds.
*When summoning the Drone, you will gain 1 Dynamo Mutation Point.
*Different installations will change the drone appearance.
*Switching installations counts as using a special active in completing [[Random Mission System|random missions]] in dungeons.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan="5" | Dynamo Factory Drone
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="2" | Damage<br>(Physical) !! rowspan="2" | Duration !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
! Normal !! In DP Mode
|-
| 120% || 30 Seconds || 30 DP || 0 DP || 3 Seconds
|}
=== Updates ===
*03/20/2014 KR
**Activation/Switching DP cost changed from 50 to 30
**Summon cooldown time decreased from 5 seconds to 3 seconds.
**Added shockwave hit from Activation to Transition as well.
*11/06/2014 KR
**No longer gain MP when Dynamo Mutation Points are full.
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== Skills ==
== Skills ==
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File:Apocmimime.png|A mini-me version of [[Apocalypse]] given to players upon advancing to '''Mastermind''' during his release event in KR.
File:Apocmimime.png|A mini-me version of [[Apocalypse]] given to players upon advancing to '''Mastermind''' during his release event in KR.
File:MM_CashShop_Cutin_animated.gif|Animated Cash Shop Skill Cut-in.
File:MM_CashShop_Cutin_animated.gif|Animated Cash Shop Skill Cut-in.
File:Switch.gif|290x216px|thumb|Install Switching
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*Although it appears to be more of '''Mastermind''''s dynamos on his coat, their design differs from those he fights with; they are purely decorative.
*Although it appears to be more of '''Mastermind''''s dynamos on his coat, their design differs from those he fights with; they are purely decorative.
*In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. [[Lunatic Psyker]] also shares the same contrary.
*In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. [[Lunatic Psyker]] also shares the same contrary.
*Mastermind develops Add's homing attack specialization and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets.
*Switching installations counts as using a special active in completing [[Random Mission System|random missions]] in dungeons.  
*Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event in KR, players were given a mini-me cat version of [[Apocalypse]] upon advancing.
*Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event in KR, players were given a mini-me cat version of [[Apocalypse]] upon advancing.
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{{Characters}}
{{Characters}}
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