Mastermind: Difference between revisions

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=== Specialty ===
=== Specialty ===
Mastermind's technology allows Add to summon and control more advanced fighting drones with ease. Among other abilities, he acquires additional '''Dynamo Configuration''' skills to bring more ammo and [[Dynamo_Configuration_-_Delayed_Explosion|delayed explosions]], as well as new '''Install''' Special Actives that include relentless targeted damage, intercepting tactics, and [[Install - Starfall|onslaughts of rapid plasma beams]].
Mastermind's technology allows Add to show off Add's mind power with his finest inventive work yet by summoning and controlling more advanced fighting drones with ease. Among other abilities, he acquires additional '''Dynamo Configuration''' skills to bring more ammo and [[Dynamo_Configuration_-_Delayed_Explosion|delayed explosions]], as well as new '''Install''' Special Actives that include relentless targeted damage, intercepting tactics, and [[Install - Starfall|onslaughts of rapid plasma beams]]. Hyperactive Skill [[Apocalypse]] brings a spectacular combination of attacks using a cutting-edge battle drone.
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=== Background ===
=== Background ===
Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger.
Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger. This cause Add to make his Dynamos more like adroit Nasods that will behave according to his every wish.  


''“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”''
''“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”''
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''“Tch.. without that chip this is just another piece of trash!”''
''“Tch.. without that chip this is just another piece of trash!”''


Adel leads Add to the battlefields of [[Feita]] to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Using this, Add manages to create a technology called the ''“Mastermind”'' that lets the weapon move on its own according to its owner's thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo as a result.
Adel leads Add to the battlefields of [[Feita]] to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Add's ''Mastermind'' technology allows him to summon and control more advanced fighting drones with ease. He continues to get better and better in battle, optimizing his Dynamos beyond limits with new and more advanced installations.
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