Mecha Control: Difference between revisions

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(Cleaned up page! The layout is a bit different than in-game but I feel like this is cleaner and more consistent with other skill pages. ( o vo)
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| [[File:Prime Operator - Passive 1.png]]
| [[File:Prime Operator - Passive 1.png]]
| {{SkillType|P}} Enhance Mecha control allowing more effective command over mecha units.<br>Can use ECP skills during Over Strike using MP instead.
| {{SkillType|P}} Enhance Mecha control allowing more effective command over mecha units.<br>Can use ECP skills during [[ECP System|Over Strike]] using MP instead.
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| <font color="FFCC00">'''Over Strike Enhance'''</font>
| {{color|#FFCC00|Over Strike Enhance|b=1}}
*Over Strike Duration Increase: 10 sec.
*Over Strike Duration Increase: 10 seconds.
*Over Strike buff duration increase when using Mecha Special Actives during Over Strike: 1 sec.
*Over Strike buff duration increase when using Mecha Special Actives during Over Strike: 1 second.
**Mecha Skills: [[RX-78 Land Runner]], [[Air Mecha: Gale Force]], [[EZ-8 Countdown]], [[EX-S Viper]], [[Sparrow Factory]], [[G-0 Battleroid]], [[Armored Tempest]]
**Mecha Skills: [[RX-78 Land Runner]], [[Air Mecha: Gale Force]], [[EZ-8 Countdown]] ([[EZ-8 Countdown/ModA|A]]), [[EX-S Viper]] ([[EX-S Viper/ModA|A]]), [[Sparrow Factory]], [[G-0 Battleroid]] ([[G-0 Battleroid/ModA|A]]), [[Armored Tempest]]
 
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<font color="FFCC00">'''Auto Guns Enhance'''</font>
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| {{color|#FFCC00|Auto Guns Enhance|b=1}}
*Auto Guns Attack Power Increase
*Auto Guns Attack Power Increase
*Chance to activate {{se|201|Stigma||ed}} when attacking with Auto Guns
*Chance to activate {{se|201|Stigma||ed}} when attacking with Auto Guns
*{{se|201|Stigma||ed}} Duration Increase: 2 sec.
*{{se|201|Stigma||ed}} Duration Increase: 2 seconds
*{{se|201|Stigma||ed}} Target Defense Decrease: 40% (25% in PvP)
*{{se|201|Stigma||ed}} Target Defense Decrease: 40% (25% in PvP)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se||Over Strike}} Enhance !! colspan=2 | Auto Gun Enhance !! colspan=2 | [[Focused Strike!]] Target Damage Enhance
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|267|Over Strike}} Enhance !! colspan=2 | Auto Gun Enhance !! colspan=2 | [[Focused Strike!]] Target Damage Enhance
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! Over Strike Duration Increase !! Additional Over Strike Duration !! Auto Gun Command Damage Increase !! {{se|201|Stigma||ed}} Chance<br>(On hit with Auto Gun Commands) !! {{se|201|Stigma||ed}} Duration Increase !! {{se|201|Stigma||ed}} Defense Reduction
! Over Strike Duration Increase !! Over Strike Duration Extension (Upon Using Mecha Skill) !! Auto Gun Command Damage Increase !! {{se|201|Stigma||ed}} Chance<br>(On hit with Auto Gun Commands) !! {{se|201|Stigma||ed}}<br>Duration Increase !! {{se|201|Stigma||ed}}<br>Defense Decrease
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| colspan="8" | {{PvE}}
| colspan="8" | {{PvE}}
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| align="left" | 1 || 99 || 10 Seconds || +1 Second || 100% || 100% || 2 seconds || 40%
| align="left" | 1 || 99 || 10 Seconds || 1 Second || 100% || 100% || 2 Seconds || 40%
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| colspan="8" | {{PvP}}
| colspan="8" | {{PvP}}
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| align="left" | 1 || 99 || 10 Seconds || +1 Second || 10% || 10% || 2 seconds || 25%
| align="left" | 1 || 99 || 10 Seconds || 1 Second || 10% || 10% || 2 Seconds || 25%
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| {{CAGI}}{{CDRU}}{{CIO|X}}{{CIO|X}}{{CIO|X}} || || ||
| {{CAGI}}{{CDRU}}{{CIO|X}}{{CIO|X}}{{CIO|X}} || || ||
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==Related Skills==
{{SkillTable
|RoseSkill3.png; Rising Shot;
RoseSkill6.png; Needle Sobat;
MHActive1.png; KS-83;
MHActive2.png; Robot Detonation;
OptActive1.png; Magnetic Guard;
OptSActive2.png; G-1 Corona;
OptSActive3.png; G-4 Frisbee Locked-Advanced;
OptActive2.png; G-3 Raptor;
OptSActive4.png; G-2 Rolling Thunder;
OptTrans2.png; Focused Strike!;
OptSActive2.png; G-1 Corona/Mod;
OptActive2.png; G-3 Raptor/Mod ModCube2;
OptSActive4.png; G-2 Rolling Thunder/Mod;
}}
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*This passive's ECP to MP conversion effect also affects G Transform Mode Standby, which is advised to use after entering [[ECP System|Over Strike]] with any 2 '''ECP Using Skills''' instead of activating it with G Transform Mode Standby and another '''ECP Using Skill'''. Due to the difference in ECP Usage, this will produce a noticeable delay and is therefore much less efficient.
*This passive's ECP to MP conversion effect also affects G Transform Mode Standby, which is advised to use after entering [[ECP System|Over Strike]] with any 2 '''ECP Using Skills''' instead of activating it with G Transform Mode Standby and another '''ECP Using Skill'''. Due to the difference in ECP Usage, this will produce a noticeable delay and is therefore much less efficient.
**However, [[G-4 Frisbee]]'s extra ECP consumption still consumes ECP while under the effect.
**However, [[G-4 Frisbee]]'s extra ECP consumption still consumes ECP while under the effect.
*Possible Bug: using [[Focused Strike!]] on [[Elesis]] does not work if [[Chivalry System#Knight of Annihilation|Knight of Annihilation]] or [[Chivalry System#Knight of Gale|Gale]] is active.
*'''Possible Bug''': using [[Focused Strike!]] on [[Elesis]] does not work if [[Chivalry System#Knight of Annihilation|Knight of Annihilation]] or [[Chivalry System#Knight of Gale|Gale]] is active.
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