Mecha Control: Difference between revisions

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*Activating '''Over Strike''' multiple times will increase its duration by 10 seconds, making it possible to reach beyond 30 seconds or even 40 seconds.
*Activating '''Over Strike''' multiple times will increase its duration by 10 seconds, making it possible to reach beyond 30 seconds or even 40 seconds.
*This passive's ECP to MP conversion effect also affects G Transform Mode Standby, which is advised to use after entering '''Over Strike''' with any 2 '''ECP Using Skills''' instead of activating it with G Transform Mode Standby and another '''ECP Using Skill''', then waiting for ECP to recover to use another skill or command, as this is much less efficient.
*This passive's ECP to MP conversion effect also affects G Transform Mode Standby, which is advised to use after entering '''Over Strike''' with any 2 '''ECP Using Skills''' instead of activating it with G Transform Mode Standby and another '''ECP Using Skill''', then waiting for ECP to recover to use another skill or command, as this is much less efficient.
**However, [[G-4 Frisbee]]'s extra ECP consumption still consumes ECP while under the effect.
**However, [[G-4 Frisbee]]'s extra ECP consumption still consumes ECP while under the effect due to the difference in ECP Usage.
'''Possible Bugs''':
'''Possible Bugs''':
*Using [[Focused Strike!]] on [[Elesis]] does not work if [[Chivalry System#Knight of Annihilation|Knight of Annihilation]] or [[Chivalry System#Knight of Gale|Gale]] is active.
*Using [[Focused Strike!]] on [[Elesis]] does not work if [[Chivalry System#Knight of Annihilation|Knight of Annihilation]] or [[Chivalry System#Knight of Gale|Gale]] is active.