Mecha Drop: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*While each individual cluster can deal up to 6 hits, multiple explosions cannot deal damage to the same enemy simultaneously.  
*While each individual cluster can deal up to 6 hits, multiple explosions cannot deal damage to the same enemy simultaneously.  
**On large, unmoving enemies with one continuous hitbox, this results in each further cluster only dealing 3 additional hits, as the previous 6 land at the same time as the last 6 of the cluster preceding it.
**On large, unmoving enemies with one continuous hitbox, this results in each further cluster only dealing 3 additional hits, as the previous 3 hit the same time as the last 3 hits of the cluster preceding it.
**If an enemy moves through the drop zone quickly however, or there are a varying amount of platforms below where you cast it from, more (or less) missiles of each cluster can potentially deal damage. Theoretically speaking, the skill can thus hit with every single missile of each wave, though this is not realistically viable.
**If an enemy moves through the drop zone quickly however, or there are a varying amount of platforms below where you cast it from, more (or less) missiles of each cluster can potentially deal damage. Theoretically speaking, the skill can thus hit with every single missile of each wave, though this is not realistically viable.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
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