Mecha Drop: Difference between revisions

1,389 bytes removed ,  12 August 2023
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|Character=Rose
|Character=Rose
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<div style="float: right;">{{#ev:youtube|iXvwZxZP1vg|400}}</div>
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:MHSActive5.png]]
| [[File:MHSActive5.png]]
| {{SkillType|SA|B}} Call upon a bomber.<br>Bomber will drop land runner bombs at a fast speed over a wide range. The bombs will explode and deal a great amount of damage to enemies.
| {{SkillType|SA|B}} Call upon a bomber. Bomber will drop land runner bombs at a fast speed over a wide range. The bombs will explode and deal a great amount of damage to enemies.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=3 | Mode !! rowspan=3 | Drop Explosion (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Drop Explosion (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Hits Per Cluster !! rowspan=2 | Number of Clusters
! {{tt|Per Cluster|Cannot overlap. See Tips and Details.}} !! Cluster Count
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Single Cluster Max Hits !! Extra Cluster
| colspan="6" | '''Normal'''
|-
|-
! colspan=7 | Normal
| {{PvE}} || 359% || rowspan=2 | 6 || rowspan="2" | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvE}}''' || 359% || rowspan=2 | 7 || rowspan=2 | 3 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvP}} || 108%
|-
|-
| '''{{PvP}}''' || 108%
| colspan="6" | '''[Enhanced]'''
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 431% || rowspan=2 | 7 || rowspan=2 | 3 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 431% || rowspan=2 | 6 || rowspan="2" | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 130%
| {{PvP}} || 130%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Mecha Drop|Heavy, Critical|cd=21|mp=300}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Heavy Mecha Drop !! colspan=2 | Critical Mecha Drop 
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Cooldown !! Attribute Effect || MP Usage
|-
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Critical|120}} || 360 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
| dmg = 431
! rowspan=4 | Mode !! colspan=8 | Regular
| pvp_dmg = 130
|- style="background:{{ColorSel|CharLight|Rose}}"
| avg_hits = 9
! colspan=4 | Normal !! colspan=4 | [[ECP System|Over Strike]]
| passive1 = ECP System
|- style="background:{{ColorSel|CharLight|Rose}}"
| no_max = true
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
| alias1 = Over Strike
|- style="background:{{ColorSel|CharLight|Rose}}"
| heavy = true
! Per Cluster !! Max !! Per Cluster !! Max !! Per Cluster !! Max !! Per Cluster !! Max
|bug=true
|-
}}
! {{PvE}}  
*Average assumes 9 hits.
| {{formatnum:{{#expr: 431*7}}}}% || {{formatnum:{{#expr: 431*10}}}}% || {{formatnum:{{#expr: (431*7)*1.44}}}}% || {{formatnum:{{#expr: (431*10)*1.44}}}}%
 
| {{formatnum:{{#expr: 431*7*1.2}}}}% || {{formatnum:{{#expr: 431*10*1.2}}}}% || {{formatnum:{{#expr: (431*7)*1.44*1.2}}}}% || {{formatnum:{{#expr: (431*10)*1.44*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 130*7}}}}% || {{formatnum:{{#expr: 130*10}}}}% || {{formatnum:{{#expr: (130*7)*1.44}}}}% || {{formatnum:{{#expr: (130*10)*1.44}}}}%
| {{formatnum:{{#expr: 130*7*1.2}}}}% || {{formatnum:{{#expr: 130*10*1.2}}}}% || {{formatnum:{{#expr: (130*7)*1.44*1.2}}}}% || {{formatnum:{{#expr: (130*10)*1.44*1.2}}}}%
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While each individual cluster can deal up to 7 hits, enemies hit by more than one cluster at a time will always take a maximum of 10 hits regardless of size.
*While each individual cluster can deal up to 6 hits, multiple explosions cannot deal damage to the same enemy simultaneously.
**While simultaneous clusters cannot hit more than 10 times, an enemy travelling between clusters (such as [[Palace Entrance|Glitter Vanguard]]) can end up being hit by newer clusters as it travels outside a previous one's range, thus exceeding the 10 hit limit, though there are very few enemies capable of doing this.
**On large, unmoving enemies with one continuous hitbox, this results in each further cluster only dealing 3 additional hits, as the previous 3 hit the same time as the last 3 hits of the cluster preceding it.
**If an enemy moves through the drop zone quickly however, or there are a varying amount of platforms below where you cast it from, more (or less) missiles of each cluster can potentially deal damage. Theoretically speaking, the skill can thus hit with every single missile of each wave, though this is not realistically viable.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*Where the Land Runners explode is heavily influenced by your character's size.
*Enemies on top of platforms will only take damage if they are close enough to where the missiles land, as they will only explode on contact with the ground.
**Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''', Blue '''[[Mystic Flask]]''' or the like currently causes the skill to pass through floors and platforms instead of exploding on contact.
*The clusters will slightly lift hit targets.
**While being under any effect that increases your body size instead, such as '''[[Consumable|Fighter Potion]]''' or '''[[Natal Chart]]''', the Land Runners will explode a platform above you.
**Due to the strength of their hitstuns, they are capable of skipping certain boss mechanics or keep a boss in place consistently, which can be noted when facing [[Herbaon]] that will not teleport when hit by this skill.
*Enemies on top of platforms must be hit by a missile directly to take any damage, as they will only explode on contact with the ground at your current level or lower.
*This skill is affected by the [[Free Training]] hit count error, where it will deal an extra hit per cluster.
*When used, this skill produces a red overlay all around the screen, which can negatively affect your frame rate.
<br>
<br>


== Trivia ==
== Trivia ==
*While at first glance the skill has nothing to do with any Land Runners, despite the icon showing a falling Land Runner and the description mentioning them specifically, the robots are actually attached to the side of the missiles that the plane drops.
*While at first glance the skill has nothing to do with Land Runners, despite the icon showing a falling Land Runner and the description mentioning them specifically, the robots are actually attached to the side of the missiles that the plane drops.
*When cast, a shadow of an aerial bomber can be seen passing through.
*When cast, a shadow of an aerial bomber can be seen passing through.
*This skill is based on DFO's shared Mechanic skill [https://wiki.dfo.world/view/Mech_Drop Mech Drop].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |  
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |  
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| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
*'''Absorbing''' trait changed to '''Critical'''.
*'''Absorbing''' trait changed to '''Critical'''.
|-
| 05/28/2022 || 06/08/2022 || colspan=2 align="left" |
*Red overlay effect when casting removed.
*Camera screen shake effect lessened.
|-
| 06/09/2022 || - || colspan=2 align="left" |
*Fixed Cluster explosion point being affected by caster's size.
|}
|}
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{{SkillNav - Metal Heart}}
{{MHSkills}}
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