Mecha Drop: Difference between revisions

949 bytes removed ,  12 August 2023
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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|iXvwZxZP1vg|400}}</div>
{{#ev:youtube|iXvwZxZP1vg|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:MHSActive5.png]]
| [[File:MHSActive5.png]]
| {{SkillType|SA|B}} Call upon a bomber.<br>Bomber will drop land runner bombs at a fast speed over a wide range. The bombs will explode and deal a great amount of damage to enemies.
| {{SkillType|SA|B}} Call upon a bomber. Bomber will drop land runner bombs at a fast speed over a wide range. The bombs will explode and deal a great amount of damage to enemies.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Drop Explosion (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Drop Explosion (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! {{tt|Per Cluster|Cannot overlap. See tips and details}} !! Number of Clusters
! {{tt|Per Cluster|Cannot overlap. See Tips and Details.}} !! Cluster Count
|-
|-
| colspan="6" | '''Normal'''
| colspan="6" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 359% || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 359% || rowspan=2 | 6 || rowspan="2" | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 108%
| {{PvP}} || 108%
|-
|-
| colspan="6" | '''[Enhanced]'''
| colspan="6" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 431% || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 431% || rowspan=2 | 6 || rowspan="2" | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 130%
| {{PvP}} || 130%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Mecha Drop|Heavy, Critical|cd=21|mp=300}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Heavy Mecha Drop !! colspan=2 | Critical Mecha Drop 
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Cooldown !! Attribute Effect || MP Usage
|-
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Critical|120}} || 360 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|Rose
|dmg=431
| dmg = 431
|pvp_dmg=130
| pvp_dmg = 130
|avg_hits=10
| avg_hits = 9
|passive1=ECP System
| passive1 = ECP System
|heavy=true
| no_max = true
| alias1 = Over Strike
| heavy = true
|bug=true
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Average assumes 9 hits.
|- style="background:{{ColorSel|CharLight|Rose}}"
 
! rowspan=3 | Mode !! colspan=4 | Base (Average)
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: avg_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
|}
*Average assumes 10 hits.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While each individual cluster can deal up to 7 hits, multiple explosions cannot deal damage to the same enemy simultaneously.  
*While each individual cluster can deal up to 6 hits, multiple explosions cannot deal damage to the same enemy simultaneously.  
**On large, unmoving enemies with one continuous hitbox, this results in each further cluster only dealing 2 additional hits, as the previous 5 land at the same time as the last 5 of the cluster preceding it.
**On large, unmoving enemies with one continuous hitbox, this results in each further cluster only dealing 3 additional hits, as the previous 3 hit the same time as the last 3 hits of the cluster preceding it.
**If an enemy moves through the drop zone quickly however, or there are a varying amount of platforms below where you cast it from, more (or less) missiles of each cluster can potentially deal damage. Theoretically speaking, the skill can thus hit with every single missile of each wave, though this is not realistically viable.
**If an enemy moves through the drop zone quickly however, or there are a varying amount of platforms below where you cast it from, more (or less) missiles of each cluster can potentially deal damage. Theoretically speaking, the skill can thus hit with every single missile of each wave, though this is not realistically viable.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
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*The clusters will slightly lift hit targets.
*The clusters will slightly lift hit targets.
**Due to the strength of their hitstuns, they are capable of skipping certain boss mechanics or keep a boss in place consistently, which can be noted when facing [[Herbaon]] that will not teleport when hit by this skill.
**Due to the strength of their hitstuns, they are capable of skipping certain boss mechanics or keep a boss in place consistently, which can be noted when facing [[Herbaon]] that will not teleport when hit by this skill.
 
*This skill is affected by the [[Free Training]] hit count error, where it will deal an extra hit per cluster.
<br>
<br>


== Trivia ==
== Trivia ==
*While at first glance the skill has nothing to do with any Land Runners, despite the icon showing a falling Land Runner and the description mentioning them specifically, the robots are actually attached to the side of the missiles that the plane drops.
*While at first glance the skill has nothing to do with Land Runners, despite the icon showing a falling Land Runner and the description mentioning them specifically, the robots are actually attached to the side of the missiles that the plane drops.
*When cast, a shadow of an aerial bomber can be seen passing through.
*When cast, a shadow of an aerial bomber can be seen passing through.
*This skill is based on DFO's shared Mechanic skill [https://wiki.dfo.world/view/Mech_Drop Mech Drop].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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