Mecha Drop: Difference between revisions

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! Attribute Effect !! Cooldown !! Attribute Effect
! Attribute Effect !! Cooldown !! Attribute Effect
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| {{SkillText|Heavy|130|125}} || 26.25 Seconds || {{SkillText|Absorbing|150}}
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Absorbing|150}}
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== Tips and Details ==
== Tips and Details ==
*While each individual cluster can deal up to 7 hits, enemies hit by more than one cluster at a time will always take a maximum of 10 hits regardless of size, similar to skills such as [[Rain of Chaos]].
*While each individual cluster can deal up to 7 hits, enemies hit by more than one cluster at a time will always take a maximum of 10 hits regardless of size, similar to skills such as [[Rain of Chaos]].
**'''[Enhanced] Mecha Drop''' can deal up to {{formatnum:{{#expr: 321*10}}}}% ({{formatnum:{{#expr: 130*10}}}}% in PvP) Magical Damage. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (321*10)*1.3}}}}% ({{formatnum:{{#expr: (130*10)*1.3}}}}% in PvP) Magical Damage.
**'''[Enhanced] Mecha Drop''' can deal up to {{formatnum:{{#expr: 431*10}}}}% ({{formatnum:{{#expr: 130*10}}}}% in PvP) Magical Damage. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (431*10)*1.44}}}}% ({{formatnum:{{#expr: (130*10)*1.44}}}}% in PvP) Magical Damage.
**While simultaneous clusters can not hit more than 10 times, an enemy travelling between clusters (such as [[6-3|Glitter Vanguard]]) can end up being hit by newer clusters as it travels outside a previous one's range, thus exceeding the 10 hit limit, though there are very few enemies capable of doing this.
**While simultaneous clusters cannot hit more than 10 times, an enemy travelling between clusters (such as [[6-3|Glitter Vanguard]]) can end up being hit by newer clusters as it travels outside a previous one's range, thus exceeding the 10 hit limit, though there are very few enemies capable of doing this.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*The missiles tend to explode on the first platform they come in contact with, which means targets below platforms tend survive the skill even if they are on ground level with [[Rose]].
*The missiles tend to explode on the first platform they come in contact with, which means targets below platforms tend to survive the skill even if they are on ground level with [[Rose]].
*Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''' currently causes the skill to pass through floors and platforms instead of exploding on contact.
*Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''' currently causes the skill to pass through floors and platforms instead of exploding on contact.
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