Mecha Drop: Difference between revisions

1,294 bytes removed ,  23 May 2017
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! Max Hits Per Cluster !! Number of Clusters
! Max Hits Per Cluster !! Number of Clusters
|-
|-
| align="left" | 35 || 495% || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| align="left" | 35 || 619% || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] 88 || 594%
| align="left" | [Enhanced] 88 || 743%
|}
|}


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|-
|-
| align="left" | [Enhanced] 88 || 296%
| align="left" | [Enhanced] 88 || 296%
|}
<br>
== Skill Information (KR)==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Character Level !! rowspan=2 | Drop Explosion (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Max Hits Per Cluster !! Number of Clusters
|-
| align="left" | 35 || 619% || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
| align="left" | [Enhanced] 88 || 743%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=4 | Heavy Mecha Drop !! colspan=3 | Absorbing Mecha Drop 
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Rose}}"
! Damage !! Cooldown
|-
| 36 || rowspan=2 | {{SkillText|Heavy|130|125}} || 643.5% || rowspan=2 | 26.25 Seconds || rowspan=2 | 44 || rowspan=2 | {{SkillText|Absorbing|150}}
|-
| [Enhanced] 88 || 772.2%
|}
<br>
=== {{PvE}} (KR)===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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*The missiles tend to explode on the first platform they come in contact with, which means targets below platforms tend survive the skill even if they are on ground level with [[Rose]].
*The missiles tend to explode on the first platform they come in contact with, which means targets below platforms tend survive the skill even if they are on ground level with [[Rose]].
*Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''' currently causes the skill to pass through floors and platforms instead of exploding on contact.
*Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''' currently causes the skill to pass through floors and platforms instead of exploding on contact.
*The total damage input of '''Heavy [Enhanced] Mecha Drop''' goes up to 43,243.2% (54,090.4% in KR) Magical Damage and to 56,216.16% (70,317.52% in KR) Magical Damage in '''Over Strike Mode'''.
*The total damage input of '''Heavy [Enhanced] Mecha Drop''' goes up to 54,090.4% Magical Damage and to 70,317.52% Magical Damage in '''Over Strike Mode'''.
**However, it is impossible to get full hits off of '''Mecha Drop''' due to the missiles spanning such a large amount of space.
**However, it is impossible to get full hits off of '''Mecha Drop''' due to the missiles spanning such a large amount of space.
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