Mecha Drop/ModA: Difference between revisions

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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|gnxOGQdGa0A|400}}</div>
{{#ev:youtube|7pJFozDM-Bk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|MHSActive5.png}}
| {{Force|MHSActive5.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Call upon a bomber.<br>Bomber will drop land runner bombs at a fast speed over a wide range.<br>The bombs will explode a deal a great amount of damage to enemies.
| {{SkillType|SA|B|M}} Call upon a bomber.<br>Bomber will drop land runner bombs at a fast speed over a wide range.<br>The bombs will explode a deal a great amount of damage to enemies.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Prime Operator]] || 99 || [[Camilla#Others|[Force] Mecha Drop (A)]]
| [[Prime Operator]] || 99 || {{mr|Mecha Drop}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Drop Explosion (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Drop Explosion (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! {{tt|Per Cluster|See tips and details}} !! Number of Clusters
|-
|-
| '''{{PvE}}''' || 876% || rowspan=2 | 7 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
! {{tt|Per Cluster|Cannot overlap. See [[#Tips and Details]].}} !! Cluster Count
|-
| {{PvE}} || 876% || rowspan=2 | 6 || rowspan="2" | 3 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 262%
| {{PvP}} || 262%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Mecha Drop|Heavy, Critical|cd=21|mp=300}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Heavy Mecha Drop !! colspan=3 | Absorbing Mecha Drop 
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Cooldown !! Attribute Effect
|-
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Absorbing|150}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
{{DamagePatch
|dmg=876
|<nowiki>true|Rose
|pvp_dmg=262
| dmg = 876
|avg_hits=10
| pvp_dmg = 262
|passive1=ECP System
| avg_hits = 9
|heavy=true
| passive1 = ECP System
| no_max = true
| alias1 = Over Strike
| heavy = true
|bug=true</nowiki>
|date=04/25/2024
|remove=bug, no_max
|dmg=1190
|pvp_dmg=476
|hits=16
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Average assumes 9 hits.
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Mode !! colspan=4 | Base (Average)
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{#var: avg_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
|-
! {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
|}
*Average assumes 10 hits.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*As with the base version, '''[Mod] Mecha Drop''''s missiles can not hit the same enemy simultaneously, so enemies will only take 7 hits from one cluster and a variable amount from the rest most of the time.
*As with the base version, '''[Mod] Mecha Drop''''s missiles can not hit the same enemy simultaneously, so enemies will only take 6 hits from one cluster and a variable amount from the rest most of the time.
*'''[Mod] Mecha Drop''' has way less range than '''[[Mecha Drop]]''', hitting about one screen in front of Rose in exchange for more damage.
*'''[Mod] Mecha Drop''' has significantly less range than '''[[Mecha Drop]]''', hitting about one screen in front of Rose in exchange for more damage.
*Just like the original version, this skill is affected by the [[Free Training]] hit count error and will deal an extra hit per cluster there.
<br>


=== NA ===
== Old Version ==
*Where the Land Runners explode is heavily influenced by your character's size.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
**Using the skill while under the effects of a '''[[Power-ups|Dwarf's Potion]]''', Blue '''[[Mystic Flask]]''' or the like currently causes the skill to pass through floors and one platform instead of exploding on contact with the ground on the same height as the caster.
|-
**While being under any effect that increases your body size instead, such as '''[[Consumable#Miscellaneous|Fighter Potion]]''' or '''[[Natal Chart]]''', the Land Runners will explode a platform above the caster.
! width="300px" | Video
*When used, this skill produces a red overlay all around the screen, which can negatively affect your frame rate.
! Description
|-
|{{#ev:youtube|gnxOGQdGa0A|300}}
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Mecha Drop|1}} was similar to its [[Mecha Drop|original]] form, but had the bombs drop in a more condensed area.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |  
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |  
*Land Runners will only explode after reaching the floor at the same height the skill was cast from.
*Land Runners will only explode after reaching the floor at the same height the skill was cast from.
|-
|-
| 05/28/2022 || - || colspan=2 align="left" |  
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |
*'''Absorbing''' trait changed to '''Critical'''.
|-
| 05/28/2022 || 06/08/2022 || colspan=2 align="left" |  
*Red overlay effect when casting removed.
*Red overlay effect when casting removed.
*Camera screen shake effect lessened.
*Camera screen shake effect lessened.
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| 06/09/2022 || - || colspan=2 align="left" |  
| 06/09/2022 || - || colspan=2 align="left" |  
*Fixed Cluster explosion point being affected by caster's size.
*Fixed Cluster explosion point being affected by caster's size.
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Skill features changed.
|}
|}
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<br>
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}}
}}
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{{SkillNav - Prime Operator}}
{{SkillNav - Prime Operator}}
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