Mega Electron Ball: Flash: Difference between revisions

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|-
|-
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|40}} || 2.4 Seconds
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|40}} || 2.4 Seconds
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=4 | Mode !! colspan=20 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=10 | Normal !! colspan=10 | Empowered
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=5 | Normal !! colspan=5 | Two Electron Balls !! colspan=5 | Normal !! colspan=5 | Two Electron Balls
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
! {{PvE}}
| {{formatnum:{{#expr: 342 + 1067}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*3*0.45}}}}% || {{formatnum:{{#expr: (342 + 1067)*2*0.55}}}}% || {{formatnum:{{#expr: (342 + 1067)*3*2*0.25}}}}%
| {{formatnum:{{#expr: (342 + 1067)*2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2*2}}}}% || {{formatnum:{{#expr: (342 + 1067)*3*0.45*2}}}}% || {{formatnum:{{#expr: (342 + 1067)*2*0.55*2}}}}% || {{formatnum:{{#expr: (342 + 1067)*3*2*0.25*2}}}}%
| {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*3*0.45*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*0.55*2*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*3*0.25*2*1.2}}}}%
| {{formatnum:{{#expr: (342 + 1067)*2*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2*2*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*3*0.45*2*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*0.55*2*2*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*3*0.25*2*2*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 137 + 426}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*3*0.45}}}}% || {{formatnum:{{#expr: (137 + 426)*0.55*2}}}}% || {{formatnum:{{#expr: (137 + 426)*3*0.25*2}}}}%
| {{formatnum:{{#expr: (137 + 426)*2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2*2}}}}% || {{formatnum:{{#expr: (137 + 426)*3*0.45*2}}}}% || {{formatnum:{{#expr: (137 + 426)*0.55*2*2}}}}% || {{formatnum:{{#expr: (137 + 426)*3*0.25*2*2}}}}%
| {{formatnum:{{#expr: (137 + 426)*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*3*0.45*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*0.55*2*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*3*0.25*2*1.2}}}}%
| {{formatnum:{{#expr: (137 + 426)*2*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2*2*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*3*0.45*2*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*0.55*2*2*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*3*0.25*2*2*1.2}}}}%
|}
|}
<br>
<br>
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**The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**The summon's electron ball will also gain the effects of any force fields if it passes through them, though the summon will not create its own field.
**The summon's electron ball will also gain the effects of any force fields if it passes through them, though the summon will not create its own field.
*With no field / <font color="red">'''Amplify'''</font> / <font color="blue">'''Spectrum'''</font> / <font color="green">'''Reactive'''</font> / <font color="grey">'''Fusion'''</font> respectively, each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Flash''' can deal up to {{formatnum:{{#expr: 342 + 1067}}}}% ({{formatnum:{{#expr: 137 + 426}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: (342 + 1067)*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: (342 + 1067)*0.45*3}}}}% ({{formatnum:{{#expr: (137 + 426)*0.45*3}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: (342 + 1067)*0.55*2}}}}% ({{formatnum:{{#expr: (137 + 426)*0.55*2}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: (342 + 1067)*0.25*3*2}}}}% ({{formatnum:{{#expr: (137 + 426)*0.25*3*2}}}}% in PvP)</font> Magical Damage.
**With the '''Empowered''' trait, each can deal up to {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*1.2}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: (342 + 1067)*1.2*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*1.2*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: (342 + 1067)*0.45*3*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*0.45*3*1.2}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: (342 + 1067)*0.55*2*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*0.55*2*1.2}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: (342 + 1067)*0.25*3*2*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*0.25*3*2*1.2}}}}% in PvP)</font> Magical Damage.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal Electron Balls, '''Mega Electron Ball : Flash''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Like normal Electron Balls, '''Mega Electron Ball : Flash''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
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