Mega Electron Ball: Justice: Difference between revisions

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__NOTOC__{{Languages|Mega Electron Ball}}
__NOTOC__{{Languages|Mega Electron Ball}}
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{{SkillText|True|MEB}}
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| [[Image:Mega Electronball.PNG|54px]]
| {{SkillType|A}} Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair)<br>The size and range of the electron ball will increase according to the time charged. (Charges to maximum in 1 second, charge can be maintained for 5 seconds)<br>If there are any summoned units, they will cast Mega Electron Ball as well.
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| {{SkillText|CoreActivation}}
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| [[Eve|Nasod]] || 15
| [[Eve|Nasod]] || 15
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== Requirements (07/04/2019 KR Patch) ==
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{{!}}- style="background:{{ColorSel|CharLight|Eve}}"
! Class                  !! Level Required
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| [[Code: Architecture]] || 25
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| align="left" | 15 || rowspan=2 | 127% || rowspan=2 | 399%
| align="left" | 15 || rowspan=2 | 127% || rowspan=2 | 399%
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| align="left" | [Enhanced]
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== Skill Information (07/04/2019 KR Patch) ==
=== {{PvE}} ===
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|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock !! Explosion !! Size !! Range !! Charge Time !! Hold Duration
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| align="left" | 25 || rowspan=2 | 342% || rowspan=2 | 1067% || N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds
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| align="left" | [Enhanced] || 25%
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=== {{PvP}} ===
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|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock !! Explosion
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| align="left" | 25 || rowspan=2 | 137% || rowspan=2 | 426%
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| align="left" | [Enhanced]
| align="left" | [Enhanced]
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== Tips and Details ==
== Tips and Details ==
*'''Mega Electron Ball''' is similar to regular Electron Balls in behavior, though it is much larger and travels further.
*Compared to [[Mega Electron Ball : Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''.
**Due to being an active skill, it can also be thrown out at any point during a normal command combo.
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%.
**Like normal Electron Balls, '''Mega Electron Ball''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon however. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''.
***Due to its larger size, '''Mega Electron Ball''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. This does make it trigger effects like [[Evacuation!]] from [[Blade Master]] as well, however.
*[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]] and [[Electronic Field|Ophilia]] all are able to mimic this skill. [[Code: Thunderbolt|Ferdinand]] will not, however.
*It should be noted that the charge key, which is the skill key you've assigned it to, can be held down even during cooldown and the time held down will count towards the charge time.
**A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''.
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Justice''' can deal up to {{formatnum:{{#expr: 342 + 1067}}}}% ({{formatnum:{{#expr: 137 + 426}}}}% in PvP) Physical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr:  (342 + 1067)*1.2}}}}% ({{formatnum:{{#expr:  (137 + 426)*1.2}}}}% in PvP) Physical Damage.
**If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{formatnum:{{#expr: (342 + 1067)*8}}}}% ({{formatnum:{{#expr: (137 + 426)*8}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr:  (342 + 1067)*8*1.2}}}}% ({{formatnum:{{#expr:  (137 + 426)*8*1.2}}}}% in PvP) Physical Damage.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal Electron Balls, '''Mega Electron Ball : Justice''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Due to its larger size, '''Mega Electron Ball : Justice''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. This does make it trigger effects like [[Evacuation!]] from [[Blade Master]] as well, however.
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.  
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
*'''Mega Electron Ball''' is affected by [[Electron Accelerator]], [[Queen's Potential]], and [[El Crystal Spectrum]].
**With [[El Crystal Spectrum]], it is recommended that there is a distance between the target and Eve so that the effect of [[El Crystal Spectrum]] will be applied.
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== Trivia ==
*This is the second active skill to have a positive [[Knockdown]] value, the first being Rena's [[Siege Mode]]
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| 06/20/2019 || - || colspan=2 align="left" |  
| 06/20/2019 || - || colspan=2 align="left" |  
*'''Mega Electron Ball''' is now divided into [[Mega Electron Ball : Overpower|Overpower]], [[Mega Electron Ball : Justice|Justice]] and [[Mega Electron Ball : Flash|Flash]].
{{buff|Damage increased.}}
*Moved to [[Code: Exotic]]'s, [[Code: Architecture]]'s and [[Code: Electra]]'s skill trees respectively.
{{nerf|Max hold duration added.}}
*Changed level requirement to 25.
*Name changed from '''Mega Electron Ball''' to '''Mega Electron Ball : Justice'''.
*Moved from [[Eve|Nasod]] to [[Code: Architecture]]
**Moved from Level 15 to Level 25.
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